(05-07-2018, 05:20 PM)JosJuice Wrote: We have a platform-agnostic shader UID cache now, but 5.0-6199 is too old to include it. I'm not sure why 5.0-6199 in particular would be recommended over later versions...
Idk, it's just what the guy in the video I watched said, and he seemed to know his stuff so I just blindly trusted him :-P
Thanks for the info though I remember when cemu implemented transferable cache in v. 1.4.1 or something. The community went bananas and started cooperating with creating cachefiles..