(05-07-2018, 04:34 PM)mstreurman Wrote: If I'm not mistaken the devs are working on making shaders more platform agnostic thus allowing for certain types of shader cache to be moved from system to system. I do not know how far and long they are with that though.
We have a platform-agnostic shader UID cache now, but 5.0-6199 is too old to include it. I'm not sure why 5.0-6199 in particular would be recommended over later versions...
