Directed at Shonumi- Not to derail the thread or anything, but I have a P6200 laptop with Intel GMA HD. What do you have?
Dolphin 480i compatibility?
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Well, the OP has had the correct answer for quite a while, I wouldn't worry about a little side-chat for a couple posts
It's a Gateway laptop with a T3400 @ 2.16 GHz. The GMA X3100 suffers badly for most games at 1x IR, as you can imagine, but so far I've only seen two games do fairly well (averaging 40+ FPS) and those are TimeSplitters 2, and Bomberman Blast (or whatever the WiiWare title is called). I guess FF: The After Years would play alright too. Battery life is just about non-exist from constant draining and recharging; two full years of college and a handful of emulators did the trick. 09-19-2012, 10:40 PM
Quote:You're comparing a NES to a GC/Wii why? Because the specified options I showed would have more of a noticeable difference in dolphin seeing as the gamecube & wii are 3D systems and I find it funny that this was done in an emulator where it will be less important. Quote:Did you read my post? Did the entire discussion about rendering vs. displaying not sink in? Did you skip over the part where I told you what the option does and why it won't make a difference? Why are you even bringing this up when I already explained it to you in detail? Yes, I did read your post. But, what I fail to understand is why it doesn't make a difference in dolphin but it does on a real gamecube or wii. I checked my computer out for interlacing, hooked it up to a plasma with hdmi, and there is still no difference which could only mean dolphins progressive/interlacing support isn't true to an actual gamecube or wii. Interlacing should look like composite cables, progressive scan should look like component. That's how it is on the actual systems, and that's how it should be on an emulator if said emulator accurately emulates the hardware it's supposed to. Still, this isn't even the point I'm trying to push for anymore. Quote:Yes I see it. It's a post-processing shader designed to mimic the appearance of s-video and has nothing to do with interlaced scan. Check your video signal if you don't believe me. I never said it put it into interlaced scan. My point is that if dolphin had a setting like this, you can make it LOOK like 480i (composite), 576i (s-video), or 480p (component) which is all I care about & what my argument is now. And I'll say it again: if this option existed, not only would the retro gamers who are a little slow know how to get the output they want, but I wouldn't have to read the misunderstood explanations of someone who doesn't realize that I changed my point because I DID listen to what you said. Quote:2D consoles and 3D consoles treat interlaced rendering very differently. Maybe you should go back and reread my post since I mentioned that. No, actually, you said nothing about this. And if anything, it proves my point even more. A visual change in interlacing from progressive is much more noticeable in 3d games over 2d, which means that even if it wasn't real interlacing, the option jabo put in jnes would make a much bigger impact on the visual side of dolphin. Quote:This is an open source project. Anyone can contribute improvements so long as they don't screw up the code. If something hasn't been implemented yet it's because nobody cares. If you want Jabo to do this so badly why don't you go ask him to do it. Or better yet learn to program and do it yourself. I already said if I knew how to do this, I wouldn't be posting here. And if i wanted to learn, I'd be doing that instead of listening to your snippy remarks about how unimportant this option apparently is when it's been seen before. Quote:We would love to see someone contribute a patch for this. whoa whoa whoa, I see a contradiction here: Quote:If something hasn't been implemented yet it's because nobody cares. Regardless, it's not because nobody cares about the option, it's because anyone who does doesn't know how to implement it. My own thread proves this statement to be 100% true, even if I am the only person on the plan who would like to see this. Quote:In the meantime please stop insulting the developers programming abilities, you have absolutely no grounds for saying such things. Actually, I have many grounds to be saying such things. Not as a programmer, but as someone who has been familiar with using emulators since back in the nesticle days. If you don't like my constructive criticism, don't respond to it. Quote:Those are cables and electrical standards. They have nothing to do with what we're talking about. These cables offer different outputs which prove that interlacing and progressive scan should NOT look the same. They have everything to do with what we're talking about. Quote:So let me get this straight. What you ACTUALLY want is for someone to make a post-processing shader that mimics the look of composite, s-video, and component on a progressive signal. Even though that has nothing to do with interlaced signals. Thats exactly what I want considering a composite cable shader would make it look more true to 480i on an actual gamecube then keeping the progressive scan option off in dolphin. Quote:What was your second argument? What was your first argument? What is the retro aspect? 1st argument: 480i might help improve performance 2nd argument: Even if it doesn't, a way to render what 480i looked like on a gamecube should be included somewhere in dolphin because a big part for retro gamers is making sure things look the same. The retro aspect of what true 480i looks like on a gamecube IS my second argument. Quote:The title of the thread may be 480i compatibility but you spent the entire first page responding to everyone by talking about why 480i would improve performance and claiming that they were ignoring this issue when they weren't. Therefore I felt the need to address it. I also addressed the issue of 480i compatibility in my post as well, in great detail I might add. The performance was the initial thought that made me think about 480i. The only reason I didn't realize that performance wouldn't be impacted was the way everyone was explaining things, I said this. I was done with the performance argument as soon as Shonumi gave me a proper explanation, so why address a point that's already been resolved? 09-19-2012, 11:06 PM
To tell you again, the options in the emulator you linked to are not related to interlacing vs progressive scan. They give you the option to pick which kind of signal degradation you want to emulate. The thing you are saying to prove your non-point is also not quite right, as, at least on anything I've used, there's the option to use either i or p on a S-Video cable, so there is little correlation between cable types and i vs p.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT Quote:1st argument: 480i might help improve performanceI'm entirely sure it won't make any difference at all AMD 3470 DDR3 is the minimum GPU for 480p Intel HD 3000 barely meet the minimum requirement and your Radeon 3200 is much much slower than Intel HD 3000 Further more , it doesn't matter if you overclock onboard GPU , it won't make any difference with Dolphin Your GPU may be capable with 272p or 360p , not even close to 480i (Dolphin) Quote:2nd argument: Even if it doesn't, a way to render what 480i looked like on a gamecube should be included somewhere in dolphin because a big part for retro gamers is making sure things look the same. The retro aspect of what true 480i looks like on a gamecube IS my second argumentWho would want to play GC/Wii games in 480i res ? What is the point of Dolphin emulator ? Why not 720p , 1080p or higher If you want to play in 480i res , why not use GC/Wii console . I believe i can buy a GC console for only 20$ If you have 60-70$ , you can buy a dirt cheap AMD 6670 and enjoy playing any Wii/GC game in 720p res or higher Laptop: Mini PC :: 09-20-2012, 12:26 AM
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