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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Dolphin - 4 players - New Super Mario bros wii
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Dolphin - 4 players - New Super Mario bros wii
04-06-2011, 02:09 AM
#11
georaldc Offline
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I have the same problem too and I'm thinking it might be because of my cheap bluetooth dongle. Using 1 wiimote is fine, but 2 at the same time brings delayed input
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04-10-2011, 09:13 PM (This post was last modified: 04-10-2011, 09:19 PM by kairi.)
#12
kairi Offline
GTX580 to play Wii stuff. WTF?
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Oh, a friend found a really annoying problem. On some not-too-early version of Dolphin (71xx) is all amazing right, this seems to happens only on 73xx versions.

Problem: The up and down swing command (that make mario spins in air or hold an object or character) is assigned to L-R Triggers. L swing down, and R swings up. In 71xx, no problem, just with one single touch in "up-down-up-down", mario spins in the air, precisely. But with 73xx, i need to do this between 10~50 times to mario make something. No matter how fast, how precisely or how "specific-time-alternated" i press the buttons, notthing happens until i repeat it for some 30 times. Its like that version did not recognize that im pressing the buttons. o_O

Yes, the emulator is systematically configured. Tongue
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04-11-2011, 05:27 AM
#13
onion Offline
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Hey kairi, can you write a bugreport in here:

http://code.google.com/p/dolphin-emu/issues/
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