I have the same problem too and I'm thinking it might be because of my cheap bluetooth dongle. Using 1 wiimote is fine, but 2 at the same time brings delayed input
Dolphin - 4 players - New Super Mario bros wii
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Oh, a friend found a really annoying problem. On some not-too-early version of Dolphin (71xx) is all amazing right, this seems to happens only on 73xx versions.
Problem: The up and down swing command (that make mario spins in air or hold an object or character) is assigned to L-R Triggers. L swing down, and R swings up. In 71xx, no problem, just with one single touch in "up-down-up-down", mario spins in the air, precisely. But with 73xx, i need to do this between 10~50 times to mario make something. No matter how fast, how precisely or how "specific-time-alternated" i press the buttons, notthing happens until i repeat it for some 30 times. Its like that version did not recognize that im pressing the buttons. o_O Yes, the emulator is systematically configured.
Ryzen 3600 | GTX 1080 Ti | 4x 16GB Ballistix 3200@3600 | 660p + Evo 850 + Evo 860 + WD 8TB
Ryzen 3950X | RTX 2060 | 4x 32GB Samsung ECC 2133 MHz | Evo 970 Plus i7 4770 | GTX 970 G1 | 4x 4GB SK Hynix 1600 MHz | A400 + Evo 860 + SSHD 1TB i7 4700MQ | 2x GTX 755M | 2x 8GB Crucial 1600 MHz | Evo 850 04-11-2011, 05:27 AM
E8400 @ 3.00Ghz
Radeon 4850 4 GB Ram |
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