• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 159 160 161 162 163 ... 368 Next »

Dolphin 4.0
View New Posts | View Today's Posts

Pages (15): « Previous 1 ... 11 12 13 14 15 Next »
Jump to page 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Dolphin 4.0
09-25-2013, 01:23 PM
#121
domjam Offline
Senior Member
****
Posts: 318
Threads: 18
Joined: Jan 2012
can someone look into this. when trying to play goldeneye007 i am experencing problems that i do not have when using 3.5 or bellow. Having the wiimote settings set to real wiimote resorts in the wiimote not working in the game. i can press any button on the wiimote to byepass the nintendo safty screen. but after that the wiimote dose not work. whats weird is the keybord works though. i e pressing x skips the logo vidos and pressing arrow keys up and down and t and g allows me to scroll up and down on the save menu after the videos and pressing x takes me to the main menu. but the wiimote is dead. allso using hle resorts in no sound in the videos.
OS: Windows 10 64bit
CPU Cooler: NZXT Kraken X52
CPU: i7 7700k 4.5ghz
MB: ASUS MAXIMUS IX FORMULA
GPU: GIGABYTE AUROS RTX 3080 Xtream
RAM: Gskill TridentZ RGB 16GB 3200mhz
HD1(OS): Samsung 840evo 250GB
Game drives
HD2: Samsung 860EVO 1TB
HD3: Samsung 860EVO 500GB
HD4: WDCB1TB
HD5: WDCB4TB
PSU: EVGA G2L 850watt
Find
Reply
09-25-2013, 06:36 PM
#122
mikezilla2 Offline
Member
***
Posts: 51
Threads: 3
Joined: Feb 2012
il try 4.0 out later but so far whats the most useful 4.0+ revision ?
Find
Reply
09-26-2013, 07:23 AM
#123
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,528
Threads: 1
Joined: Feb 2012
(09-25-2013, 07:58 AM)ExtremeDude2 Wrote:
(09-25-2013, 07:25 AM)AnyOldName3 Wrote: I'm feeling smug because I can do SMG1 at stock clocks. Go Haswell!

With LLE?
Yup
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
Find
Reply
09-26-2013, 07:29 AM
#124
moosehunter Offline
Member
***
Posts: 144
Threads: 4
Joined: Jul 2009
Twilight Princess still takes 4.5-4.7 GHz on Haswell to get full speed most of the time with LLE and EFB to RAM in Hyrule Field.
Find
Reply
09-26-2013, 07:33 AM
#125
delroth Offline
Making the world a better place through reverse engineered DSP firmwares
**********
Developers (Some Administrators and Super Moderators)
Posts: 1,354
Threads: 63
Joined: Aug 2011
(09-25-2013, 07:37 AM)rokclimb15 Wrote:
(09-25-2013, 01:22 AM)gdfsgdfg Wrote:
(09-24-2013, 11:31 PM)Anti-Ultimate Wrote:
(09-24-2013, 11:12 PM)gdfsgdfg Wrote: Super Mario Galaxy 2 still runs like shit when lle is on. I wanna know what would be the cause? gpu or cpu?
Overclock your i5 to 4.2ghz and it will most likely run smoothly
Yeah I'm not going to burn my pc down for a wii game just because the freakin sounds affects my fps.

Would rather want that hle fix instead that would be nice.
I always chuckle a little at these responses. What everyone else said. It won't burn down. And a moderate OC with good cooling won't affect the life of your processor.

The HLE "fix" for SMG2 involves rewriting an entire microcode in Dolphin. It's not trivial at all. I'd love to start a bounty for it if anyone is interested in contributing along with me.

A bounty here makes no sense - implementing Zelda HLE is competing with a lot of other valuable projects for my time, and competing with my part time work as well. The only way I could work on Zelda HLE efficiently would be to drop my part time job and work on Zelda HLE instead - which means you'd have to give me a bounty of at least 20 euros/worked hour.
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
Website Find
Reply
09-26-2013, 07:36 AM
#126
RachelB Offline
Developer
*******
Moderators
Posts: 1,003
Threads: 1
Joined: Dec 2011
(09-26-2013, 07:33 AM)delroth Wrote: A bounty here makes no sense - implementing Zelda HLE is competing with a lot of other valuable projects for my time, and competing with my part time work as well. The only way I could work on Zelda HLE efficiently would be to drop my part time job and work on Zelda HLE instead - which means you'd have to give me a bounty of at least 20 euros/worked hour.
Do a kickstarter.
Find
Reply
09-26-2013, 07:43 AM
#127
rokclimb15 Offline
Senior Member
****
Posts: 383
Threads: 4
Joined: Jul 2013
(09-26-2013, 07:33 AM)delroth Wrote: A bounty here makes no sense - implementing Zelda HLE is competing with a lot of other valuable projects for my time, and competing with my part time work as well. The only way I could work on Zelda HLE efficiently would be to drop my part time job and work on Zelda HLE instead - which means you'd have to give me a bounty of at least 20 euros/worked hour.

As a programmer I have some idea of the scale involved, although I won't say I completely do since the spec isn't even fully known and some of it will just take an unknown amount of time to research and debug. It's generally my rule not to argue with the devs since that's a big waste of everyone's time, but I think in this case I'd have to insist that a bounty *does* make sense since it is for exactly the situation you describe (feature competing with lots of others for valuable time). I understand that it would need to be substantial (income replacement) and not some nominal amount. It's important enough to me that I'd contribute money and my time to debug and develop a complete spec for the parts of Zelda microcode used by LoZ: TP. I like Rachel's idea of a kickstarter.
Find
Reply
09-26-2013, 09:46 AM
#128
MayImilae Online
Chronically Distracted
**********
Administrators
Posts: 4,604
Threads: 120
Joined: Mar 2011
Kickstarter makes more sense.
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
Find
Reply
09-26-2013, 10:05 AM
#129
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,506
Threads: 55
Joined: Dec 2011
If it helps, I have some notes observing differences in the Zelda Ucode HLE implementation versus LLE (mostly mail message variations and ucode switching) that might shed some light on any possible developments. I doubt it would amount to much, since I haven't looked at timings, interrupts, and DMA transfers (the last probably affects SMG.a lot) but I figure every little thing helps.
Website Find
Reply
09-28-2013, 09:12 PM (This post was last modified: 09-28-2013, 09:12 PM by Verix.)
#130
Verix Offline
Member
***
Posts: 67
Threads: 2
Joined: Jul 2013
I was using 3.5-2259 prior to 4.0 and found the speed on the now unsupported build to be better, about as good as 3.5 stable.
4.0 gives me stutters. Speed + new-ax-hle, I'll stick to the older build for now Smile
Find
Reply
« Next Oldest | Next Newest »
Pages (15): « Previous 1 ... 11 12 13 14 15 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode