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Dolphin 4.0
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Dolphin 4.0
09-06-2013, 08:26 AM
#91
NaturalViolence Offline
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If there weren't so many bugs with the other backends that can only be resolved by using d3d9 I would be all for it. I really could care less about the lack of support for stereoscopic 3D and the lower performance (though the lack of SSAA does sting a bit). But unfortunately we don't live in a perfect world.
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09-06-2013, 09:09 AM (This post was last modified: 09-06-2013, 09:09 AM by ExtremeDude2.)
#92
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(09-06-2013, 08:26 AM)NaturalViolence Wrote: though the lack of SSAA does sting a bit

OpenGL ftw
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09-06-2013, 09:11 AM
#93
NaturalViolence Offline
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Good SSAA. There, better?
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09-22-2013, 06:01 AM
#94
tronic307
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(09-06-2013, 08:26 AM)NaturalViolence Wrote: If there weren't so many bugs with the other backends that can only be resolved by using d3d9 I would be all for it. I really could care less about the lack of support for stereoscopic 3D and the lower performance (though the lack of SSAA does sting a bit). But unfortunately we don't live in a perfect world.
Wouldn't 3DVision work properly on DX11 if Dolphin supported exclusive full-screen? Huh
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09-22-2013, 03:16 PM
#95
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Until you elaborate on how those two things would be connected I'm going to assume that you don't know what you're talking about.

Also I could be wrong but I'm pretty sure both d3d9 and d3d11 use exclusive fullscreen for fullscreen mode.

Neobrain help. I'm too lazy to go check.
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09-22-2013, 04:23 PM (This post was last modified: 09-22-2013, 05:48 PM by MayImilae.)
#96
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NaturalViolence Wrote:though the lack of SSAA does sting a bit

D3D11 (unlike OpenGL) is pretty easy to set up with the Nvidia control panel. When taking screenshots I always use max CSAA in Dolphin and 8x SSAA from the Nvidia control panel. GeForce 760 ftw.

EDIT: Now D3D11 is doing what OpenGL was doing. It doesn't want to stick. Grrrr... So uh, nevermind I guess.
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09-22-2013, 08:55 PM (This post was last modified: 09-22-2013, 08:57 PM by neobrain.)
#97
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(09-22-2013, 03:16 PM)NaturalViolence Wrote: Until you elaborate on how those two things would be connected I'm going to assume that you don't know what you're talking about.

Also I could be wrong but I'm pretty sure both d3d9 and d3d11 use exclusive fullscreen for fullscreen mode.

Neobrain help. I'm too lazy to go check.
Neither of them use exclusive fullscreen mode. D3D9 uses exclusive fullscreen mode iff 3dvision is active, D3D11 always uses non-exclusive fullscreen...
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09-23-2013, 08:15 AM (This post was last modified: 09-23-2013, 09:52 AM by Jjiinx.)
#98
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Custom Textures seems to no longer work in 4.0

Edit: I didn't realize the User Directory was moved to My Documents
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09-23-2013, 08:20 AM
#99
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I don't know if you think you're being helpful, but a one sentence info barely is helpful. Usually reports like this end up being user errors.
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09-23-2013, 08:24 AM
#100
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They work fine. I just tested a Wind Waker HD pack. Make sure your Texture Accuracy settings are set to whatever the pack requires.
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