Invader > Indeed. I never figured out why the textures were broken in D3D11 and OpenGL. I tried to solve this problem with creating textures with different files formats (.png, .tga with correct alpha channel), nothing seems to work. =/
Well, OpenGL looks fine with custom textures, only some text textures are slightly inclined.
Maybe I did something wrong in all of this, but I really don't know where.
Screenshots :
Well, OpenGL looks fine with custom textures, only some text textures are slightly inclined.
Maybe I did something wrong in all of this, but I really don't know where.
Screenshots :
Spoiler: