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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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dolphin 4.0 vs 3.0
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dolphin 4.0 vs 3.0
07-10-2014, 09:10 AM
#1
kingrupert
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I've been playing PSO Ep 1&2 plus successfully online with dolphin 4.0; I can play offline with 3.0, and the game runs better with Direct3D 9, and I can run a lower resolution to speed up performance. However, when I try to run 3.0 online, with the exact same IP, DNS, proxy, subnet mask and default gateway addresses, I get a 102 connection error. I got this error previously trying to connect with 4.0 before I entered in a proxy address.

So, any ideas? Alternative would be finding a way to run OpenGL @ .5x native internal resolution. Looks don't matter nearly as much as performance here, just trying to keep game speed up as much as possible.
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07-10-2014, 09:16 AM
#2
AnyOldName3 Offline
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The latest development build (4.0-2xxx) is much faster than 4.0 or 3.0, so if you're after speed, use that.
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07-10-2014, 10:14 AM
#3
mbc07 Offline
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Dolphin 3.0 doesn't have BBA emulation so it'll never work. Try the latest development build, they're faster than current stable...
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07-11-2014, 08:18 AM
#4
Aleron Ives Offline
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I'm surprised you can use Direct3D at all. PSO has long suffered from a giant white box that covers the entire screen under D3D, which makes it unplayable without using the manual camera zoom function (which removes the white box but breaks the HUD). Perhaps development builds have finally corrected this, but I haven't seen any mention of it.
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07-11-2014, 04:15 PM
#5
JMC47 Offline
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You can turn on free look and hit shift-W to move forward one tiny bit and get past the white boxes.
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07-12-2014, 04:44 AM
#6
Aleron Ives Offline
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Yes, but doing so breaks the HUD. If you open the menu, half of it will appear off the screen and be unreadable, so you then have to zoom out several times to shrink the white box until it's small enough to not obscure the screen and menu. You'll then probably want to zoom in again to put the camera back in a semi-normal position before you resume playing, so it's not a very effective solution when you have to fiddle with the camera every time you find an item.
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07-12-2014, 10:06 AM
#7
JMC47 Offline
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Ah, I didn't test it too much. I just was looking for a work-around for the meantime.
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