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[Dolphin 4.0] D3D9 vs D3D11 no longer able to switch?
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[Dolphin 4.0] D3D9 vs D3D11 no longer able to switch?
10-15-2013, 05:34 AM (This post was last modified: 10-15-2013, 05:36 AM by xRyudo.)
#1
xRyudo Away
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I've been messing around with Hi-res textures and ran into some issues with making them show up correctly. (in particular Xenoblade Chronicles), but now it turns out that most of the hi-res textures (for any game) only work properly with D3D9, but after looking into my Dolphin 4.0, I noticed that entire option of using either D3D9 / 11 is just gone. It's only "Direct3D" now, and I have no idea what it's actually using.

Is there a way to check what it's really set to? Or does it not matter at all and should the textures be working just fine regardless?
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10-15-2013, 05:54 AM
#2
DJBarry004 Offline
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If D3D9 is out, then it´s using D3D11. (Logical, at some point). Tongue
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10-15-2013, 06:01 AM
#3
MayImilae Offline
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Technically D3D9 is in 4.0. You're using a dev build after 4.0-155.
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10-15-2013, 06:08 AM
#4
xemnas Offline
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You can use an older build. Some hi-res texture packs don't work with D3D11. For x86 builds, I found that 4.0-127 is the latest working build before D3D9 removal.
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10-15-2013, 06:18 AM (This post was last modified: 10-15-2013, 06:18 AM by xRyudo.)
#5
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Ah I see.. Thanks!

I'll use the ones before 4.0-155 then (I use x64, so no x86 build needed).

Is the D3D9 being removed a permanent feature? Or will it be added back sometime allowing us to choose again?
This would break a lot of hi-res packs most likely if it's never coming back.
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10-15-2013, 06:20 AM (This post was last modified: 10-15-2013, 06:20 AM by DJBarry004.)
#6
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Bad news: D3D9 won´t come back. Or at least that´s supposed to happen.
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10-15-2013, 06:24 AM (This post was last modified: 10-15-2013, 06:26 AM by xRyudo.)
#7
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Man.. That's disappointing.

I'm going to test the hi-res texture pack in Dolphin 4.0-146 with D3D9, and see if it works there.

[edit]

Works fine there. So it's definitely the D3D11 being problematic in future versions. That's sad.
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10-15-2013, 07:33 AM
#8
pauldacheez Offline
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Why the fuck doesn't anyone bother suggesting OpenGL? It works perfectly fine with all texture packs, and it's not the slowest backend – it's usually the fastest, especially on Nvidia GPUs.
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10-15-2013, 07:37 AM (This post was last modified: 10-15-2013, 07:38 AM by DJBarry004.)
#9
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Because no one asked for it. Tongue
AND not everyone has an NVidia GPU on the go

And why use a language like that?
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10-15-2013, 07:39 AM
#10
pauldacheez Offline
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Because I'm the führer, and I'm always führious.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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