Looks like you've found a case with CPU emulation that the Dolphin developers didn't think was possible (with commercial games at least?). The relevant line of code you're triggering is here: https://github.com/dolphin-emu/dolphin/blob/c4221e8f680a794be1df54ce119e3144824f205b/Source/Core/Core/PowerPC/Jit64/Jit_Integer.cpp#L2197
You could try the JITIL as a work around, or start the game up using the interpreter, make a save state, stop emulation, switch to JIT, then load the save state again, but please report this issue. Looks like a bug, and the best way to deal with bugs is to let the developers know about it.
You can report issues here: https://code.google.com/p/dolphin-emu/issues/list
You could try the JITIL as a work around, or start the game up using the interpreter, make a save state, stop emulation, switch to JIT, then load the save state again, but please report this issue. Looks like a bug, and the best way to deal with bugs is to let the developers know about it.
You can report issues here: https://code.google.com/p/dolphin-emu/issues/list
