the 3D works well with iz3D driver, no need a decent monitor and it works with ati card. The only thing you need is 3d glasses blue/red
Dolphin 3D
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09-29-2010, 06:15 AM
(This post was last modified: 09-29-2010, 06:37 AM by Xtreme2damax.)
Read my reply above yours.
3D doesn't really work because no GC/Wii games were designed with 3D in mind, considering the actual hardware has no such feature. The only way to really test this is with a piece of homebrew software that is designed for 3D. I already tested the feature with my 3D glasses on my 25.5" widescreen monitor, as someone who experienced actual 3D movies/games I'm sorry to say that this isn't actual 3D. I'm still seeing a 2D image, and the glasses just make it look funky and gives me a headache. Think of it as watching a non 3D movie with the glasses and hardware, you aren't going to get the true 3D effect unless the movie was made with 3D in mind. The same applies for Gamecube/Wii games with Dolphin, now if you want 3D then maybe suggest for Nintendo to release 3D hardware for the Wii and create some 3D-enabled games. Until then this feature is basically useless. I'm not sure what backwards reality you guys live in, but this is not 3D and won't be, at least not until there are 3D games being developed for the Wii. Games that aren't developed for 3D, are still going to look 2D even with the glasses. But yeah this will be worth it once there are more 3D games developed for the Wii and so far I know of only one that was mentioned above. 09-29-2010, 08:26 AM
(This post was last modified: 09-29-2010, 08:50 AM by NaturalViolence.)
First of all the term is stereoscopic, not 3D. 3D rendering is already being done and a 3D display would be a hologram. Stereoscopic refers to the concept of giving your eye depth perception with a 2d display by making sure that each eye recieves a different image from a slightly different perspective. The method of stereoscopic we are using here is anaglyph, which speretes the R/L images by coloring them red/blue and using a lens that blocks a certain spectrum of visible light. Anaglyph (sometimes called colorscopic) is nowhere near as good as active shutter glasses, lenticular displays, passive polarized glasses, or any other method of stereoscopic at created the depth perseption effect.
Quote:3D doesn't really work because no GC/Wii games were designed with 3D in mind, considering the actual hardware has no such feature. This is a load of bs. Anyone who has used active shutter glasses with pc games knows this. Even games from 2004 can easily create good depth perception with nvidias stereoscopic rendering. The only thing you can do to "design a game for 3D" and change the way hud elements are handled so they don't get in the way. Any game that uses 3D rendering can easily have perfect stereoscopic since all you are doing is adding a second camera and alternating between the two. Quote:Think of it as watching a non 3D movie with the glasses and hardware, you aren't going to get the true 3D effect unless the movie was made with 3D in mind. This is a game! It is rendered in real time. You can't do that with movies because the content needs to be captured with 2 cameras. But with a video game you are creating the images from the source right in front of you, all you have to do is add a second camera. Quote:Until then this feature is basically useless. They just need to implement active shutter stereoscopic instead of anaglyph and it will look just fine. Also make sure to adjust the focal point and stereo seperation. Every game will need a different ideal value to look correct. Anyone that says stereoscopic won't work properly with a video game because it "wasn't designed for 3D" does not understand how stereoscopic works, especially in regards to 3D rendering. Quote:now if you want 3D then maybe suggest for Nintendo to release 3D hardware for the Wii and create some 3D-enabled games. First of all, it's all software. Any gpu can render in stereoscopic, including the wii, all you need to do is write the software to do it. And their is no such thing as a "3D enabled game", anything that can be rasterized or ray tracing can be rendered with stereoscopic.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 09-29-2010, 09:01 AM
(This post was last modified: 09-29-2010, 09:04 AM by Xtreme2damax.)
It doesn't work. I've tested and confirmed it doesn't work and so have other people, it's not bs. Go try real 3D/Stereoscopic then you will see, this doesn't add any 3D effects at all. Games are still 2D, colors are funky and all it does is give me a headache. There is no depth perception or 3D look/feel to the game, not even close. Yes I have the full setup with glasses and yes I've adjusted the settings, it just doesn't work. Whether or not that will change in the future I don't know.
What I meant by 3D elements, is that 3D movies have things coming towards the screen. With the 3D hardware and glasses, this gives the 3D effect or at least gives it more emphasis. Gamecube and Wii games were not shot -> designed like this so 3D isn't going to stand out like it does with movies. All this is basically doing right now is creating a discolored (red?) ghost image, that is still very much visible with the glasses, no depth perception and no 3D... yet. 09-29-2010, 09:14 AM
(This post was last modified: 09-29-2010, 09:18 AM by NaturalViolence.)
I'm not saying that you should be getting good depth perception with this implementation of anaglyph. I'm just saying that this:
Quote:Gamecube and Wii games were not shot -> designed like this so 3D isn't going to stand out like it does with movies. is bs. If you have ever tried nvidias stereoscopic implementation you know that it works with nearly any pc game even though none of them are "designed for 3D". I'm trying to think of how I can explain this to you without spending time that I don't have right now to explain to you how stereoscopic works. The reason that as you say Quote:With the 3D hardware and glasses, this gives the 3D effect or at least gives it more emphasis This has to do with the fact that you are using passive shutter glasses, not anaglyph. If you were using stereoscopic with active shutter glasses instead of anaglyph you would be getting good depth perception just like with a stereoscopic movie. Any game works perfectly with stereoscopic because it is rendered in real time, not prerendered. I'm sorry to sound so rude but to say a game won't have the depth perception of a stereoscopic movie just because it "wasn't designed for 3D" is just plain wrong.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 09-29-2010, 09:29 AM
(This post was last modified: 09-29-2010, 09:31 AM by Xtreme2damax.)
Well that still doesn't change the fact that it doesn't work even if what I said was inaccurate.
It's been confirmed not to work, even with the proper glasses and not just by me. 09-29-2010, 09:31 AM
(This post was last modified: 09-29-2010, 10:02 AM by NaturalViolence.)
I just hate it when people say games need to be designed for 3D before it can be impemented, that's all, it struck a nerve (is that how you say that expression?). All is forgiven .
As I said before, they need to add support for active shutter based stereoscopic if they want good stereoscopic (although quite frankly I don't think that should be at the top of their priorities list, just another interesting feature).
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony (09-29-2010, 09:01 AM)Xtreme2damax Wrote: It doesn't work. I've tested with TP and MKWii and can confirm, that it works. It's correct, that there should be some work done, that games support it. Games, that use big prerendered textures for background instead of objects will look flat. But these gemas look also flat without stereoscopic and you will see this, when te camera angle is rotating. To be "stereoscopic ready" the requirement is only that real objects are used. But the actual implentation in dolphin has some problems in my eye: - The anyglyph system isn't really a good way for it. Thats the reason for asking at googlecode for side-by-side format, because every 3D TV supports this input and I can tell you: between active shutter glasses and anaglyph stereoscopic are worlds - It is using next frame method: frame 1 for left eye, frame 2 for right eye, frame 3 for left eye....this give really stange results in scenes with much motion - missing option to exchange the eyes: I already made some experiements with other software that puts out stereoscopic pictures. Sometimes I have to exchange the picture for left and right eye, before I can see the stereoscopic effect at all 09-30-2010, 02:43 AM
(This post was last modified: 09-30-2010, 02:45 AM by NaturalViolence.)
Quote:- It is using next frame method: frame 1 for left eye, frame 2 for right eye, frame 3 for left eye....this give really stange results in scenes with much motion No it isn't. Take a screenshot and you can clearly see both blue and red. If it was using next frame when you take a screenshot you would see either only the blue parts or only the red parts. Problem is they can't do it this way since they would need to double the framerate to achieve the same real framerate which would make the game run at double speed. In fact that's one of the main reasons why this implementation is so inferior to active shutter. It is showing one image for both eyes and having the lenses block out parts of the image instead of giving each eye a different image. On top of that the original object placement is still visible to both eyes in most situations, and it shouldn't be in my opinion. Other than that I completely agree with the rest of your post.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony (09-30-2010, 02:43 AM)NaturalViolence Wrote:Quote:- It is using next frame method: frame 1 for left eye, frame 2 for right eye, frame 3 for left eye....this give really stange results in scenes with much motion Yes it is. Read the comment of the author in the commit: "i forguet to explain, is "Temporal" because to avoid speed lost, rigth and left images are updated in diferent frames so on eye is one frame behind the other but this tecnic is not invasive with the rendering proces and did not causes any speed lost." EDIT: I see, we mean the same thing. Maybe my description was not really good. |
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