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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Dolphin 3.5?
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Dolphin 3.5?
12-02-2012, 07:11 AM
#41
AnyOldName3 Offline
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It may also be useful if we posted at least the master build's change-log to dolphin's twitter. '3.0 is here' is a little too old.
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12-02-2012, 07:12 AM (This post was last modified: 12-02-2012, 07:12 AM by neobrain.)
#42
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12-02-2012, 07:16 AM
#43
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Then why don't we make a new one? I'm sure some of our forum users know enough about twitter to be able to make a new account and from that account write something saying that the old one has been replaced which will show up somewhere on the old account.
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12-08-2012, 04:30 AM
#44
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Any news or updates regarding the future 3.5 release, it's been almost over a week now Big Grin
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12-08-2012, 04:35 AM
#45
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Random bugz popping out of nowhere => delayed release
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12-08-2012, 06:19 AM
#46
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You know what may be a good feature? A big report bugs button and form in the emulator. Although we'll get a ton of 'I can't play TLS at fullspeed on my Apple II' threads, we'll get a lot more small bugs reported, as people wouldn't have to go out of their way to report something.
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12-08-2012, 06:31 AM (This post was last modified: 12-08-2012, 06:32 AM by Starscream.)
#47
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(12-08-2012, 06:19 AM)AnyOldName3 Wrote: You know what may be a good feature? A big report bugs button and form in the emulator. Although we'll get a ton of 'I can't play TLS at fullspeed on my Apple II' threads, we'll get a lot more small bugs reported, as people wouldn't have to go out of their way to report something.

I think that would just make it easier for people who don't know what they're doing to complain more. They should go out of their way to report a bug. They should put in the time and effort to find out if the bug is real or not and attempt to get the bottom of the issue themselves by regression testing or other methods. They also need to make sure the bug isn't already reported by someone else. We already have far too many invalid and useless issue reports, I don't think we need to make it easier for people to do that.
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12-08-2012, 06:49 AM
#48
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But no one else seems to have the bugs I've got. In every revision I've ever tried:

I've been unable to load custom textures and dump the rest, even though I've had confirmation from Neobrain that this is possible.

Yeah, there were like three more. [Long and confusing block of text explaining why I've never reported the issues removed] I'd be happier if there was this suggested feature, or a 'does anyone else have this bug?' Thread.
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12-08-2012, 07:20 AM
#49
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(12-08-2012, 06:49 AM)AnyOldName3 Wrote: I've been unable to load custom textures
At all? or just some? If you can't load any you may need to change your texture cache
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12-08-2012, 07:33 AM
#50
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It loads them fine just load is turned on, dump them fine when just dump is turned on, but will neither dump nor load with both turned on.
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