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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Dolphin 2.0:Mario Kart Wii settings?
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Dolphin 2.0:Mario Kart Wii settings?
12-04-2010, 04:58 AM
#11
Sorath Offline
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Don't try to ask, you won't get an answer here, I bet....


I think, that 2 player are too much to calculate for your PC - only thing you can do - upgrade your pc - especially the CPU...

But i'm not sure - that's what I found out myself


Good Luck !
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12-05-2010, 04:52 AM
#12
inteGReddy Offline
Somewhat Useful Senior Member
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(12-04-2010, 04:58 AM)Sorath Wrote: Don't try to ask, you won't get an answer here, I bet....

Wrong, I answered the ?:
(12-04-2010, 03:10 AM)inteGReddy Wrote: I don't get lag with single player. However, anytime I tried to play with multiple players, the game became unplayable, on any setting (with most revisions). I found when I use rev 5739, I can make it where the vps is actually showing 300% while my fps are 60 (vsynced) and the game is running at normal speed. Also, whenever my frames do drop, sometimes to low 50's, the game speed doesn't slow down and the vps is still showing well above 200%. To do this try the following settings with revision 5739 (I use lectrodes build with se3 but I bet any other builds of the same revision will do the same) disable frame limiting and audio throttle, then set vsync to on, the vps of the game will run up to 300%, while frames will be a steady 60fps, oh and the game remains running at the correct speed. Played with 4 players this way and no lag. Now, if your pc cant handle it (if your dolphin threads are maxing your cores out) than this wont help. In my case, I have some cpu overhead left while playing it multiplayer and yet the frames would still drop causing the game to slow down. So now, I still get the frames dropping but no slowdowns.
[Image: 53r3k4.png]
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12-05-2010, 09:46 AM
#13
Sorath Offline
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I'm sorry, my fault Wink
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