So I know wiimotes aren't supported in netplay.. Dokapon Kingdom can be played without one, after you get past the title screen. In fact, in the title screen you don't even need one, dokapon just has to have one "connected". So is there a code change or something that can be done to the source that simply makes netplay games think that a wiimote is connected? But not use it?
Another thing I tried was to get past the title screen and setup a game. Then save state.. But when I load both save states on both netplay machines, they go FIFO out of sync. Is save states even supported in netplay?
Another thing I tried was to get past the title screen and setup a game. Then save state.. But when I load both save states on both netplay machines, they go FIFO out of sync. Is save states even supported in netplay?