So me and my friends have been playing Dokapon Kingdom over Parsec for the past 6 months and it's been a lot of fun.
Fast forward to around October, where I have the bright idea to try resetting my Wii menu. So I deleted my nand and had Dolphin spin up a new one. Eventually me and my friends get together to play around December when we realize that when I deleted the nand, we lost our Dokapon save along with it because I was an idiot and forgot to back it up.
Luckily, we did have a savestate from our last session, but when we tried to save the game after loading it, the game would hang, despite it usually saving pretty much instantly in most cases.
The game locks up completely and doesn't accept any inputs, but music continues playing and for some reason the game runs at exactly 16fps. I've only included the two most recent savestates, but I have 8 more; if those would be helpful, let me know and I'll send them.
This may not be related, but in earlier sessions we would get the error "FIFO is overflowed by GatherPipe!", but as it didn't seem to crash the emulator we usually just ignored it.
The game was being rendered with Direct3D 11 using Windows 10.
We could just continue from the savestate, but we would be locked to Dolphin 5.0-15281 and we would have to avoid accidentally saving.
Are we screwed, or is there a way to safely save the game from this savestate?
Link to a video of the bug: https://youtu.be/8Ok8BA_CngY
Link to the savestates: https://drive.google.com/file/d/1lVHGfJ3XkPRC4D2GqJQEhZmNaP1Rgelv/view?usp=sharing
Fast forward to around October, where I have the bright idea to try resetting my Wii menu. So I deleted my nand and had Dolphin spin up a new one. Eventually me and my friends get together to play around December when we realize that when I deleted the nand, we lost our Dokapon save along with it because I was an idiot and forgot to back it up.
Luckily, we did have a savestate from our last session, but when we tried to save the game after loading it, the game would hang, despite it usually saving pretty much instantly in most cases.
The game locks up completely and doesn't accept any inputs, but music continues playing and for some reason the game runs at exactly 16fps. I've only included the two most recent savestates, but I have 8 more; if those would be helpful, let me know and I'll send them.
This may not be related, but in earlier sessions we would get the error "FIFO is overflowed by GatherPipe!", but as it didn't seem to crash the emulator we usually just ignored it.
The game was being rendered with Direct3D 11 using Windows 10.
We could just continue from the savestate, but we would be locked to Dolphin 5.0-15281 and we would have to avoid accidentally saving.
Are we screwed, or is there a way to safely save the game from this savestate?
Link to a video of the bug: https://youtu.be/8Ok8BA_CngY
Link to the savestates: https://drive.google.com/file/d/1lVHGfJ3XkPRC4D2GqJQEhZmNaP1Rgelv/view?usp=sharing