I am trying to run Dokapon Kingdom on Dolphin 5.0-129 using Netplay. When running the game normally (non-netplay) it works fine. When try to use Netplay (even just hosting as myself with no other participants) the game is stuck at a blackscreen with the following log message:
It does this regardless of renderer (tried DX12, DX11, OpenGL, Software), and regardless of any settings I try. The game also does this on the most recent nightly version 4 build. It does get past this on version 3.5 stable, but that version has issues with controllers in netplay (says wiimote 1 is disconnected). Any ideas? Thanks!
Code:
56:49:910 HW\WiimoteReal\WiimoteReal.cpp:657 N[Wiimote]: WiimoteReal::Initialize
56:58:944 ConfigManager.cpp:71 N[BOOT]: Saving settings to C:/Users/JLATHAM/Documents/Dolphin Emulator/Config/Dolphin.ini
56:59:121 Main.cpp:524 N[Wiimote]: Not connected
57:00:363 Boot\Boot.cpp:247 N[BOOT]: Booting C:\Dolphin-x64\iso\Dokapon Kingdom [R2DEEB]/R2DEEB.wbfs
57:00:368 HLE\HLE_OS.cpp:46 N[OSREPORT]: 812003d8->81300000|
Apploader Initialized.
57:00:368 HLE\HLE_OS.cpp:46 N[OSREPORT]: 812003f4->81300000| This Apploader built Oct 3 2007 10:21:59 for RVL
57:00:782 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - EXI release build: Aug 8 2007 01:59:22 (0x4199_60831) >>
57:00:782 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - SI release build: Aug 8 2007 02:07:10 (0x4199_60831) >>
57:00:785 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]:
57:00:785 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Revolution OS
57:00:785 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Kernel built : Jan 30 2008 01:38:43
57:00:785 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Console Type : NDEV 2.1
57:00:785 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Firmware : 33.4.16 (6/25/2007)
57:00:785 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Memory 88 MB
57:00:785 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: MEM1 Arena : 0x808fdb40 - 0x817f9b80
57:00:785 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: MEM2 Arena : 0x90000800 - 0x93ae0000
57:00:785 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - OS release build: Jan 30 2008 01:38:43 (0x4199_60831) >>
57:00:809 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - SC release build: Aug 8 2007 02:09:03 (0x4199_60831) >>
57:00:810 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - NAND release build: Dec 11 2007 01:35:48 (0x4199_60831) >>
57:00:816 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - DVD release build: Aug 8 2007 01:59:13 (0x4199_60831) >>
57:01:011 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - VI release build: Aug 8 2007 02:07:17 (0x4199_60831) >>
57:01:020 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - GX release build: Dec 11 2007 01:34:15 (0x4199_60831) >>
57:01:177 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - AI release build: Aug 8 2007 01:58:12 (0x4199_60831) >>
57:01:177 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - AX release build: Aug 8 2007 01:58:18 (0x4199_60831) >>
57:01:178 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - DSP release build: Aug 8 2007 01:59:06 (0x4199_60831) >>
57:02:501 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:03:501 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:04:503 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:05:504 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:06:504 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:07:505 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:08:508 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:09:508 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:10:509 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:11:511 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:12:511 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:13:512 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:14:513 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:15:514 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:16:517 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:17:518 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:18:518 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:19:520 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
57:20:521 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ...waiting for gpu breakpoint...forever?
It does this regardless of renderer (tried DX12, DX11, OpenGL, Software), and regardless of any settings I try. The game also does this on the most recent nightly version 4 build. It does get past this on version 3.5 stable, but that version has issues with controllers in netplay (says wiimote 1 is disconnected). Any ideas? Thanks!