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dok's "FIFO is overflown by Gatherpipe" fix
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dok's "FIFO is overflown by Gatherpipe" fix
12-12-2010, 07:10 AM (This post was last modified: 12-14-2010, 02:35 AM by truti.)
#91
truti Offline
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snv r 6554 resident evil code veronica ,error msg.."fifo is overflown by gatherpipe ,try changing the watermark tightness in game.." i have tried 0 50 was default 500 and 1000 and same result it also says cpu thread is too fast the beautiful game is crashing ,and resident evil 0 is slower than usual other wii games are faster just a little bit donkey cong country returns mario kart wii soul calibur 2 resident evil 3 is very playable unlike previous revisions but still music hangup pls help veronica i love her...
it can be fixed by disabling dual core option ...
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12-16-2010, 02:06 AM
#92
marcosvitali Offline
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Dok, tonight I will commit my las patch for improve the Interruption in the FIFO but we conitnue needing your patch for improve when the ints are executed. You know the int in dolphin are executed later. I think fifoIsBusy may be is not related with the Ints. FifoIsBusy only stop the advance when the CPU is IDLE for prevent a lot of VI happens and the game lost frames because the limmiter is by VPS. Please if you can improve the Int executions with out solve isFifoBusy also is good for us. I am having a lots of problems with the fifo because of when the ints are executed.
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12-17-2010, 04:59 AM
#93
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Marcos, you're better off asking skid_au to get in touch with dok about this. I don't think he is going to be here to read this otherwise.
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