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Does the OpenGL backend really need a texture cache?
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Does the OpenGL backend really need a texture cache?
03-15-2015, 11:55 PM (This post was last modified: 03-15-2015, 11:55 PM by degasus.)
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degasus Offline
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Hell, no. Our texture cache tries to save redundant uploads. There is no way for a driver to do this for us.
Are you talking about our texture pool? Indeed, driver already do this, but much less efficient.
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Does the OpenGL backend really need a texture cache? - kirbypuff - 03-15-2015, 11:43 PM
RE: Does the OpenGL backend really need a texture cache? - degasus - 03-15-2015, 11:55 PM

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