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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Does the OpenGL backend really need a texture cache?
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Does the OpenGL backend really need a texture cache?
03-15-2015, 11:43 PM (This post was last modified: 03-16-2015, 12:02 AM by kirbypuff.)
#1
kirbypuff Offline
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Is the OpenGL texture cache really necessary when GPU drivers (AMD and NVIDIA) already do the same thing?
It's redundant and a waste of CPU / IO resources / disk space.
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03-15-2015, 11:55 PM (This post was last modified: 03-15-2015, 11:55 PM by degasus.)
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degasus Offline
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Hell, no. Our texture cache tries to save redundant uploads. There is no way for a driver to do this for us.
Are you talking about our texture pool? Indeed, driver already do this, but much less efficient.
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