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Does the emulator run on ANY mobile device? Trying Mario Kart on S6
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Does the emulator run on ANY mobile device? Trying Mario Kart on S6
03-09-2016, 03:44 AM
#1
Mamsie
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Hello guys,

I have got an S6 and happily downloaded Dolphin andput my Gamecube Mario Kart Double Dash iso on my phone.

Even on lowest Settings (i guess) i get unplayable lag. So I am not even gonna try a Wii game.

So i thought: If this doesn't even run on the best phone available (2 weeks ago Big Grin), where does it run?

Or am I just to stupid to configure it?


Greetings,

Mamsie Blush
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03-09-2016, 04:16 AM
#2
brujo5 Offline
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use the cpu override feature in settings to 25 or 50

many games are full playable at decent speed

download dolphin from here https://dolphin-emu.org/download/
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03-09-2016, 04:41 AM (This post was last modified: 03-09-2016, 09:13 AM by Sindre.)
#3
Sindre Offline
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The S6 has an exynos processor, which is pretty much useless for dolphin as OpenGL drivers are lacking. Devices with the latest Nvidia Tegra processors works all right on some games, but no devices runs dolphin android perfectly.

Edit: Forget what I said, apparently I was wrong.
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03-09-2016, 07:20 AM
#4
YellowDart Offline
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https://forums.dolphin-emu.org/Thread-dolphin-for-android-faq-read-this-before-posting Wrote:Dolphin is so slow! What are the fastest settings for [insert-device-here]?

There are many reasons Dolphin could be running slowly:

  • Emulation is complicated, and there are very very few developers working on the Android port (3-4 developers depending on time of year, since 2012; the desktop port has had hundreds of contributors over its 10+ year history)
  • Dolphin requires a lot of processing power. Smartphone manufacturers have great marketing departments who like to talk about how powerful their phones are, but generally speaking mobile hardware is roughly 5-6 years behind desktop PC hardware. Your average 2010 PC will struggle to run Dolphin as well.
  • Desktop PC hardware can count on an effectively limitless power supply and a fan to dissipate heat. Your mobile phone has neither, and will aggressively limit its performance to avoid burning your hand. Disabling this functionality is possible in some cases, but generally not a good idea.

In general, the performance you get out of the box with Dolphin for Android is the best you will get. There are isolated cases for some combination of device/game where a setting might help a little bit, but the reality is we are at least another year or two away from mobile devices capable of running most Dolphin games full-speed.

You should consider reading the rest of the FAQ, as well.
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03-09-2016, 08:08 AM (This post was last modified: 03-09-2016, 08:08 AM by nex86.)
#5
nex86 Offline
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The perfect processor for Dolphin is currently the Tegra X1.
Others just don't work as they don't meet the required OpenGL features or have faulty drivers.
You also need to have a 64bit processor, so at least a Snapdragon 810.

I think the only working processors are currently Nvidia Tegra X1, Snapdragon 810 and probably 820.
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03-09-2016, 08:48 AM
#6
brujo5 Offline
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(03-09-2016, 08:08 AM)nex86 Wrote: The perfect processor for Dolphin is currently the Tegra X1.
Others just don't work as they don't meet the required OpenGL features or have faulty drivers.
You also need to have a 64bit processor, so at least a Snapdragon 810.

I think the only working processors are currently Nvidia Tegra X1, Snapdragon 810 and probably 820.

Don't forget exynos 5720 up

Qualcomm is buggy a lot, some games that work perfectly in my S6 are unplayable in adreno gpu due missed textures
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03-09-2016, 09:25 AM
#7
mbc07 Offline
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(03-09-2016, 08:08 AM)nex86 Wrote: I think the only working processors are currently Nvidia Tegra X1, Snapdragon 810 and probably 820.

Meh, Snapdragon 810 still is garbage for Dolphin, tested it on my mom's Xperia Z3+ and while the graphics were working properly (e.g.no major visual glitches like with the earlier Adreno drivers) the speed was terrible, I got 20FPS at best (thanks to using a lot of, let's say, "hacks", like CPU Clock Override)...
HP ENVY dv6t-7300 Notebook PC              ASRock Z97M OC Formula
CPU: Intel Core i7-3630QM @ 2.4GHz         Intel Pentium G3258 @ 4.2GHz (OC)
GPU: NVIDIA GeForce GT 635M @ 2GB DDR3     NVIDIA GeForce GT 440 @ 1GB DDR3
RAM: 12GB @ DDR3-1600 (4+8GB)              16GB @ DDR3-1600 (4x4GB)
OS:  Windows 10 (Insider Preview)          Windows 10 (version 1809)
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03-09-2016, 10:37 AM
#8
Nintonito Offline
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(03-09-2016, 09:25 AM)Jhonn Wrote: Meh, Snapdragon 810 still is garbage for Dolphin, tested it on my mom's Xperia Z3+ and while the graphics were working properly (e.g.no major visual glitches like with the earlier Adreno drivers) the speed was terrible, I got 20FPS at best (thanks to using a lot of, let's say, "hacks", like CPU Clock Override)...

To be fair that's a really unfair example of the chips actual performance because the Z3+ is on record as the worst S810 implementation.  Throttles within a minute,  actually hits danger zone through normal use.  in a device that can actually run the chip well,  performance approaches and even meets the Exynos 7420 in some instances.
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03-09-2016, 11:44 AM (This post was last modified: 03-09-2016, 11:46 AM by mbc07.)
#9
mbc07 Offline
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I'm well aware of the throttling issues of the Xperia Z3+ and I did several runs. That 20 FPS was the average result (on the best run it averaged 22 and on the worst 18 FPS), with it I can safely say the CPU is not the limiting factor (when running Dolphin, of course), independent of running cool and fullspeed or hot and throttled it still averaged around 20 FPS with veeeery little fluctuation. It's just the Adreno GPU which still is not good enough for Dolphin...
HP ENVY dv6t-7300 Notebook PC              ASRock Z97M OC Formula
CPU: Intel Core i7-3630QM @ 2.4GHz         Intel Pentium G3258 @ 4.2GHz (OC)
GPU: NVIDIA GeForce GT 635M @ 2GB DDR3     NVIDIA GeForce GT 440 @ 1GB DDR3
RAM: 12GB @ DDR3-1600 (4+8GB)              16GB @ DDR3-1600 (4x4GB)
OS:  Windows 10 (Insider Preview)          Windows 10 (version 1809)
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