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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Does the D3D11 backend actually use Directx 11?
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Does the D3D11 backend actually use Directx 11?
10-09-2013, 07:50 AM
#21
DJBarry004 Offline
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(10-09-2013, 07:45 AM)ExtremeDude2 Wrote: Yo dawg, I heard you like sarcasm?
If that was directed to me, the sarcasm in my reply is 50 / 50. Tongue
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10-09-2013, 08:30 AM
#22
Gir Offline
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Could Direct X features be used besides Anti-Aliasing to give the game more fidelity.

e.g.
Bloom, Occlusion (SSAO), Reflections, Motion-Blur, Depth of Field, Colour Correction,
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10-09-2013, 08:46 AM
#23
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Those are not "Direct X features" and if anyone capable took a stab at it there'd likely be a chance of it working.
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10-09-2013, 10:13 AM (This post was last modified: 10-09-2013, 10:23 AM by Gir.)
#24
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It is possible to inject bloom into Dolphin's DX9 backend.
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10-09-2013, 01:16 PM
#25
Gir Offline
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Here is Video of Bloom in Wind Waker (using ENB D3D 9 hijacker)
it be neat to implement this .
http://www.youtube.com/watch?v=G5merBnE4H0
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10-09-2013, 10:28 PM (This post was last modified: 10-09-2013, 10:28 PM by ExtremeDude2.)
#26
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(10-09-2013, 07:49 AM)DatKid20 Wrote:
(10-09-2013, 07:45 AM)ExtremeDude2 Wrote: Yo dawg, I heard you like sarcasm?
*herd

Maybe?

I fail to see why you corrected that when I spelled other things wrong as well (on purpose)
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