I've been wondering this ever since i found out i could run with a 4200 that only has support for Directx 10.1
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Does the D3D11 backend actually use Directx 11?
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10-06-2013, 09:19 AM
Quick answer: Sort of.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 16GB GPU: Radeon Vega 56
It works with directx10, as far as i know.
10-06-2013, 10:53 AM
D3D11 is backwards compatible with some D3D10 GPUs, but you lose some features, such as D3D11 antialiasing.
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10-06-2013, 12:12 PM
10-06-2013, 01:02 PM
Been wondering the same thing, since my card does not even support 10.1..
HP Touchsmart iQ820sc ----- Custom HTPC CPU: Intel Core 2 Duo P9600 @ 2,7Ghz ----- CPU: Intel Xeon E5-2687W x 2 @ 3,1/3,8Ghz GPU: Nvidia GeForce 9600M GS OC'd @ 512MB GDDR3 ----- GPU: EVGA GeForce GTX Titan 3-way SLi RAM: 8GB @ Corsair DDR2-800 ----- RAM: 64GB @ Corsair Dominator DDR3-1600+ HDD: Samsung 840 Pro SSD @ 512GB x 2 ----- HDD: Samsung 840 Pro + Evo @ 512GB + 640GB OS: Windows 8 Pro with Media Center x64 ----- OS: Windows 8 Pro x64
10-06-2013, 09:15 PM
Once we drop the d3d9 backend we can do away with the confusion by just renaming the D3D11 backend to Direct3D. That's in fact what's already done in my d3d9-removal branch.
10-07-2013, 06:04 AM
(This post was last modified: 10-07-2013, 06:04 AM by NaturalViolence.)
That's even more confusing since it doesn't specify what versions of d3d are supported at all.....
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
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People will immediately notice when their GPU is not supported once they try to use it.. :p
Ideally, the Dolphin code should be changed to not show the D3D backend on unsupported GPUs at all. |
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