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Does Rumble on Wii use a specific Memory Address?
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Does Rumble on Wii use a specific Memory Address?
10-20-2016, 11:31 AM
#9
Craftyawesome Offline
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Wii vc 64 isn't very good. Let's use mario 64 as an example
There is an effect while having the vanish cap or teleporting. Most graphics plugins and wii vc render it as half-transparent. The correct rendering, is pixels of mario disappear at a time. AFAIK only GlideN64 and wii u get it right.
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Messages In This Thread
Does Rumble on Wii use a specific Memory Address? - Zerowalker - 10-13-2016, 04:39 AM
RE: Does Rumble on Wii use a specific Memory Address? - Zerowalker - 10-15-2016, 12:57 PM
RE: Does Rumble on Wii use a specific Memory Address? - Aleron Ives - 10-15-2016, 01:07 PM
RE: Does Rumble on Wii use a specific Memory Address? - Zerowalker - 10-15-2016, 01:38 PM
RE: Does Rumble on Wii use a specific Memory Address? - Aleron Ives - 10-15-2016, 04:36 PM
RE: Does Rumble on Wii use a specific Memory Address? - Zerowalker - 10-16-2016, 01:56 PM
RE: Does Rumble on Wii use a specific Memory Address? - Craftyawesome - 10-16-2016, 09:30 PM
RE: Does Rumble on Wii use a specific Memory Address? - Zerowalker - 10-17-2016, 09:22 AM
RE: Does Rumble on Wii use a specific Memory Address? - Craftyawesome - 10-20-2016, 11:31 AM
RE: Does Rumble on Wii use a specific Memory Address? - Zerowalker - 10-20-2016, 02:05 PM

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