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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Does Rumble on Wii use a specific Memory Address?
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Does Rumble on Wii use a specific Memory Address?
10-13-2016, 04:39 AM
#1
Zerowalker Offline
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As question states.

I wonder if it does, i doubt it however, but i do no know much about this stuff and just started playing around with it.

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10-15-2016, 12:57 PM
#2
Zerowalker Offline
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No one knows any of this?

What i want to achieve is a Code that would Force rumble feedback no matter on game.
Therefore a a direct Hardware Access Adress is needed, or what one would call it, though i doubt such a thing exists as it shouldn't be handled by memory, even if values would be stored there.
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10-15-2016, 01:07 PM
#3
Aleron Ives Offline
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That's impossible without game source code. If a game doesn't have rumble support, you can't add it. Not only do you need software support for activating the rumble motors, but you need in-game cues for when rumble should be used, not to mention the intensity and duration of each event.
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10-15-2016, 01:38 PM
#4
Zerowalker Offline
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I see, hmm well i was hoping that one could add Rumble support to VC titles.
Cause i would guess that Rumble events haven't been removed, it's just that they aren't sent to the controller, and if that's the case, in theory, it should be possible to redirect it.
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10-15-2016, 04:36 PM
#5
Aleron Ives Offline
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If it doesn't work on a real Wii, then it isn't going to work in Dolphin. You'd need to run the original game in an N64 emulator with rumble support.
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10-16-2016, 01:56 PM
#6
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I know it won't work on Dolphin as it emulates the Wii.
But, if the code for Rumble events are still there, but simply the VC emulator ignored them,
won't it be possible to modify Dolphin to pick up those events and handle them?

Cause the game themselves aren't modified if i understand things right, VC just uses the ROM files basically.
And in that case the game code itself is unchanged, meaning the rumble code is there, simply the VC Emulator ignores the requests,
but it must at least read them as they can't be skipped, and if they are read, they can be handled.
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10-16-2016, 09:30 PM
#7
Craftyawesome Offline
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If you just want oot or something with rumble and that's your only purchase of it try https://forums.dolphin-emu.org/Thread-howto-extract-rom-from-a-virtual-console-game and run it in an emulator.
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10-17-2016, 09:22 AM
#8
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I want to add rumble support toe VC and Dolphin, not to play the games on PJ64 or similar.
VC is very good as an Emulator per say, but the lack of rumble kinda ruins it in games like Zelda.
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10-20-2016, 11:31 AM
#9
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Wii vc 64 isn't very good. Let's use mario 64 as an example
There is an effect while having the vanish cap or teleporting. Most graphics plugins and wii vc render it as half-transparent. The correct rendering, is pixels of mario disappear at a time. AFAIK only GlideN64 and wii u get it right.
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10-20-2016, 02:05 PM
#10
Zerowalker Offline
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Yeah it's for from flawless, but you know how messy pj64 and the like are sadly, it's so many different plugins and settings to get some games with certain effects working kinda correctly.
Overall it's fine, but VC is just more simple in many cases.

Well i am not entirely giving up on the idea, as Gecko can inject ASM, in theory it should be possible to use it to force rumble,
though i guess that would be super complex, unless it's somewhat universal and one could steal a rumble effect feedback from another game.
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