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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Does it help to Relocate Shader-Cache to an RAM-Drive
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Does it help to Relocate Shader-Cache to an RAM-Drive
05-02-2017, 12:27 AM
#1
QuiGonElwood
Unregistered
 
Hello,

pretty much what I asked.

Nvidia stores shadercache @C:\Users\YourUserName\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\

Would it help to relocate it to a faster drive, or even a RAM-Drive ? I Know it's basicly the process of creation and running wich causes stutter, but would it help to minimize Read and Writetimes?

Trying to make Rogue Squadron II and III run faster....And cant really tell if I do anything or the Shaders just get build up.-


thanks

QuiGon

EDIT:
Noticed Dolphin actualy saves in Documents\Dolphin Emulator

Question still stands.

I am using "Dir-Linker" to try it
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05-02-2017, 02:06 AM
#2
envisaged0ne Offline
The Force Is Strong With This One
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You can try, but honestly you're going to have a hard time removing the stutters from those 2 games. There just notorious for having the stutters even on more powerful computers
Windows 11 Home x64
Intel Core i7-10700
Nvidia Rtx 2060 6GB
32.0 GB DDR4 RAM
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05-02-2017, 02:11 AM
#3
Helios Offline
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The stutter happens when shaders haven't been cached period, and need to compile. Once they're compiled and cached, you aren't going to get any sort of speed increase by caching it to a RAM disk.

In fact, I think we might load all cached shaders for a game into memory on boot anyways? Too lazy to check.
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05-02-2017, 04:59 AM
#4
QuiGonElwood
Unregistered
 
Okay so a almost solid NO.

I have no idea what the time scales are. But I know my gaming PC only has a terribly slow WDBlue for a drive, and I cant increase the clock speed of my Xeon (by much)


Cached and with 5.0-3534 running HLE and some underlock it is almost okay. I'll have to PM those YT-Wizards how they got it running so smooth...
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05-02-2017, 09:09 AM
#5
Craftyawesome Offline
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A youtuber probably either

A: Records an input recording and then uses the built in frame dumper to get video.
B: Plays it through to build up cache then plays it again.
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