I just found out today that, back in 2019, Extrems (possibly most well known for Not64) discovered that Nintendo's implementation of 480p for all commercial Wii software (but apparently not GameCube?) was bugged, resulting in a blurrier image than intended - so he developed a fix:
I'm just wondering if this has any relevance to Dolphin, or does Dolphin being generally HLE mean that we're completely bypassing the render path that would result in that bug anyway?
For all I know maybe it does have relevance to Dolphin, but it's already been known about for a while and the according information has already been used accordingly, but it was just never mentioned on the forums (that's where I looked to see if it was something relevant to Dolphin or not).
- https://github.com/ExtremsCorner/libogc-...1fbb454448
- https://www.retrorgb.com/wii-480p-video-...vered.html
- https://shmups.system11.org/viewtopic.ph...8#p1361158
I'm just wondering if this has any relevance to Dolphin, or does Dolphin being generally HLE mean that we're completely bypassing the render path that would result in that bug anyway?
For all I know maybe it does have relevance to Dolphin, but it's already been known about for a while and the according information has already been used accordingly, but it was just never mentioned on the forums (that's where I looked to see if it was something relevant to Dolphin or not).
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement
GPU: Intel integrated HD Graphics P4600
RAM: 4x8GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement
GPU: Intel integrated HD Graphics P4600
RAM: 4x8GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64