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Do Wii U adapter clones have native Dolphin support?
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Do Wii U adapter clones have native Dolphin support?
02-09-2015, 05:07 AM
#11
Derek Offline
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(02-02-2015, 03:00 PM)tueidj Wrote: From other reports it sounds like the mayflash clone isn't handling calibration internally like the official adapter does.
So what does this mean in practice when using native mode? The sticks are less accurate? It needs manual calibration? (Is there a way to do that in native mode?)
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02-09-2015, 05:33 AM
#12
tueidj Offline
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It means the mayflash adapter is an overpriced piece of junk like all the other products they sell.
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02-23-2015, 09:26 AM (This post was last modified: 02-23-2015, 09:26 AM by Derek.)
#13
Derek Offline
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I went ahead and bought the Mayflash adapter. It arrived yesterday and I played a bunch of PM with friends with it last night, so I figured I would give a quick report.

With the Mayflash adapter set to Wii U mode, I followed the instructions on the wiki for the Wii U adapter and it was detected and worked easily. Even the rumble worked immediately. The only problem we had was that when we plugged in a GC controller while Dolphin was running, sometimes the C-stick would not function correctly. We had this issue twice, both times it was fixed by restarting Dolphin, and it never happened again. We played with controllers in all four ports and they all worked.
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03-01-2015, 04:01 AM
#14
DarzgL Offline
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(02-02-2015, 03:00 PM)tueidj Wrote: From other reports it sounds like the mayflash clone isn't handling calibration internally like the official adapter does.

Could we please have more info on this ? I've done some research but I haven't found anything.
This topic is quite relevant given the global shortage of official adapters...
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03-02-2015, 06:33 AM (This post was last modified: 03-02-2015, 06:34 AM by FenrirWolf.)
#15
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I'm curious about the veracity of that too. I have two different varieties of unofficial adapter (one by Mayflash and the other by Kelux) and it would be both kinda funny and kinda annoying if neither worked exactly like the official one.
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03-02-2015, 11:10 AM (This post was last modified: 03-02-2015, 11:14 AM by Zooke.)
#16
Zooke Offline
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(03-02-2015, 06:33 AM)FenrirWolf Wrote: I'm curious about the veracity of that too. I have two different varieties of unofficial adapter (one by Mayflash and the other by Kelux) and it would be both kinda funny and kinda annoying if neither worked exactly like the official one.

I have this adaptor, it's a rebranded Mayflash but a bit cheaper

http://www.amazon.co.uk/gp/product/B00T9MR210?psc=1&redirect=true&ref_=oh_aui_detailpage_o01_s00

See my review.
Worked straight away with the Wii setting and install described earlier in this thread.

Calibration info here
https://dolphin-emu.org/blog/2015/01/01/dolphin-progress-report-december-2014/

Sure I would prefer a real Nintendo one, and I will buy one as soon as they are back in stock, but for now this has to do.
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03-02-2015, 06:18 PM (This post was last modified: 03-02-2015, 06:27 PM by FenrirWolf.)
#17
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My understanding is that the Mayflash adapter referenced in that Progress Report is the old 2-port adapter that came out way before native input was even a thing. The question I'm wondering about is if a Mayflash or other unofficial 4-port adapter with Wii U support performs identically to Nintendo's offering when using Dolphin's native input. Everything I've read aside from tueidj's post suggests that is the case. If I ever get my hands on an official adapter for non-extortionist prices I'll just compare them myself, but until then I find myself curious.
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03-02-2015, 06:53 PM
#18
tueidj Offline
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It varies depending on the gamecube controller being used. If the controller's sticks and triggers are already centered correctly, there's no issue. But otherwise the adapter is responsible for correcting the values (using the controller's calibration information, which is not made accessible to the PC) before forwarding them to the PC. The official WiiU gamecube adapter does this but it seems the mayflash adapter does not, it just passes the analog values directly from the controller. People tend to say "but it works fine for me" because they've got a decent controller that doesn't need correction, or a game that performs its own calibration/off-centre detection+correction.
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03-02-2015, 07:03 PM
#19
FenrirWolf Offline
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Ah okay, that's good to know. Thanks for the info. Wonder if the same holds true for the other knockoffs.
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03-02-2015, 11:57 PM (This post was last modified: 03-02-2015, 11:58 PM by Zooke.)
#20
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(03-02-2015, 06:53 PM)tueidj Wrote: ... the adapter is responsible for correcting the values (using the controller's calibration information, which is not made accessible to the PC) before forwarding them to the PC. The official WiiU gamecube adapter does this but it seems the mayflash adapter does not, it just passes the analog values directly from the controller.

I was unaware of this, it's a game changer so thanks for the heads up. I'll be getting an official one asap, I have 3 weeks left to return my Gameseek (Mayflash) one to Amazon.
Luckily my official GC controller returns to 0,0 on that F-Zero test regardless of a small movement or whether I let it flick back and recenter from full radius, so I guess I got lucky.
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