Hello, i am new here, and i have some questions about dolphin, and it's requirements.
first thing, the only computer i have that is capable of running dolphin is a sh*tty 1.5 ghz dual core laptop, with... an intel graphics chip (which is like a CGA card compared to dolphin, or the gamecube chip).
i really want to play metroid prime, but my laptop gets 6 fps from dolphin.
but, i have an idea. it could be possible to use a queue manager like they use in render farms to distribute the load across multiple computers to increase the FPS. now, i only have a 900 mhz pc, a 1.8 ghz pc, and two 400 mhz imac g3s. i wonder if i could network them together, and create a promitive supercomputer, to do the recompilation.
or, wait. maybe you could store recompiled code on the hard drive, so, you could recompile the game, but instead of displaying it in realtime, you could practically make a "pseudo PC version, using dolphin as something like a control center or something. that way, the game would not have to be dynamically recompiled every time it is started, but instead, only the first time, and the rest of the time, the game would run alot faster (it would gain a considerable speed increase).
now, i am not a programmer, but i know the basics about how emulation works. I think it would be wise to take my second theory into consideration. i know i am unknown to the forum, but i have been thinking about this method since 2007. think about it. games could be running full speed on 1 ghz PCs, instead of only 5 ghz PCs.
first thing, the only computer i have that is capable of running dolphin is a sh*tty 1.5 ghz dual core laptop, with... an intel graphics chip (which is like a CGA card compared to dolphin, or the gamecube chip).
i really want to play metroid prime, but my laptop gets 6 fps from dolphin.
but, i have an idea. it could be possible to use a queue manager like they use in render farms to distribute the load across multiple computers to increase the FPS. now, i only have a 900 mhz pc, a 1.8 ghz pc, and two 400 mhz imac g3s. i wonder if i could network them together, and create a promitive supercomputer, to do the recompilation.
or, wait. maybe you could store recompiled code on the hard drive, so, you could recompile the game, but instead of displaying it in realtime, you could practically make a "pseudo PC version, using dolphin as something like a control center or something. that way, the game would not have to be dynamically recompiled every time it is started, but instead, only the first time, and the rest of the time, the game would run alot faster (it would gain a considerable speed increase).
now, i am not a programmer, but i know the basics about how emulation works. I think it would be wise to take my second theory into consideration. i know i am unknown to the forum, but i have been thinking about this method since 2007. think about it. games could be running full speed on 1 ghz PCs, instead of only 5 ghz PCs.