(09-04-2009, 11:42 AM)kargaroc586 Wrote: but, i have an idea. it could be possible to use a queue manager like they use in render farms to distribute the load across multiple computers to increase the FPS. now, i only have a 900 mhz pc, a 1.8 ghz pc, and two 400 mhz imac g3s. i wonder if i could network them together, and create a promitive supercomputer, to do the recompilation.Distributed computing is useful for big batch computations, not realtime processes like Dolphin. You'd have to ship way too much state back and forth over the network every frame, and the code complexity of doing it ... *shudder*. Not gonna happen.
(09-04-2009, 11:42 AM)kargaroc586 Wrote: or, wait. maybe you could store recompiled code on the hard drive, so, you could recompile the game, but instead of displaying it in realtime, you could practically make a "pseudo PC version, using dolphin as something like a control center or something. that way, the game would not have to be dynamically recompiled every time it is started, but instead, only the first time, and the rest of the time, the game would run alot faster (it would gain a considerable speed increase).This is somewhat more realistic but the compilation takes less than 1% of the time already, so you'd be looking at a 1% speedup, at most.
