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Distortion when mesh close to camera and stereoscopic
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Distortion when mesh close to camera and stereoscopic
03-03-2016, 08:41 PM
#1
Dr_Invisibrow Offline
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I'm running into a weird problem where 3D models get distorted when I have any stereoscopic setting enabled and an object gets fairly close to the camera. It's like certain vertices get clipped or extruded or something. I searched these forums for a similar problem but couldn't find one.

In Xenoblade I'm seeing character faces get stretched funny during cutscenes. In Metroid Prime Trilogy, Samus' gun gets distorted in various ways as I move it around.

Here are a couple screenshots: one of normal Metroid Prime and one with the distortion that's going on.
https://drive.google.com/folderview?id=0B4a3obHgl0MeTzNrZVRMOFpGLVE&usp=sharing

Anyone know what's causing this?
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Distortion when mesh close to camera and stereoscopic - Dr_Invisibrow - 03-03-2016, 08:41 PM
RE: Distortion when mesh close to camera and stereoscopic - masterotaku - 03-04-2016, 07:51 AM
RE: Distortion when mesh close to camera and stereoscopic - Dr_Invisibrow - 03-04-2016, 05:54 PM

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