Hey guys - thanks so much for the amazing work with the emulator so far!
I'm having a weird issue in Zelda: WW where for some reason, no matter what bugfixes or settings I try to mess with on the dolphin wiki page, textures that are far off in the distance seem to flicker, wave and overlap with other objects as I move closer to them. I don't think this is exactly the same as the flicker bug that some people were referring to. Once I get up next to them, the effect stops - but everything in the background is messy and still persists.
It's kind of hard to describe, so I uploaded a short video to youtube showing what it is I mean. Any assistance would be greatly appreciated!!
Here are my settings, if anyone needs them for reference. I'm using dolphin 3.0.
win7 x64
intel t9600 dual core 2.80 ghz
8gb ram
ATI mobility radeon HD 3650
I'm having a weird issue in Zelda: WW where for some reason, no matter what bugfixes or settings I try to mess with on the dolphin wiki page, textures that are far off in the distance seem to flicker, wave and overlap with other objects as I move closer to them. I don't think this is exactly the same as the flicker bug that some people were referring to. Once I get up next to them, the effect stops - but everything in the background is messy and still persists.
It's kind of hard to describe, so I uploaded a short video to youtube showing what it is I mean. Any assistance would be greatly appreciated!!

Here are my settings, if anyone needs them for reference. I'm using dolphin 3.0.
win7 x64
intel t9600 dual core 2.80 ghz
8gb ram
ATI mobility radeon HD 3650