(11-08-2011, 07:25 AM)NaturalViolence Wrote:Quote:No special game settings is needed, I use only:
You will need efb to ram for the pictobox to work correctly and you will need to uncheck disable per-pixel depth otherwise the waves will flicker at certain camera angles.
In new super mario bros. you will need efb to ram to get certain animations to show, as well as the blue coins.
Both MP and MP2 will need efb to ram for the x-ray/thermal visors to work properly. You will need to uncheck disable per-pixel depth to avoid the lava flickering at certain angles (it's not very noticeable but it's there).
You should have both fast mipmaps and disable per-pixel depth unchecked. They won't affect performance at all for you or most people and they are already known to resolve several minor visual issues each. I don't know what idiot left them checked by default in the official build.
The audio backend should be set to Xaudio2 and since you're using a HT cpu lock threads to cores should be on.
You also didn't mention what level safe texture cache is set to.
If safe texture cache is not all the way to the right you should be using efb to ram with enable cache checked since your rig can handle it.
1. I don't want you guys thinking I'm BS you but the Pictobox is working just fine here with EFB to Texture, although there is a few seconds delay but the picture is showing fine when taken, just tested it now with Links house.
I know that you've had to have it on EFB to RAM, but the Pictobox really really takes pictures as it should with Texture.
Waves flickering is nothing major I care about because it's only happen as you said certain angles, I tend to change angles a lot.
Then I think the heat effects is a worse issue on Dragon Roost Island dungeon, but it's kind of a charm for this emu and I like it.
2. Yes it's true that you need EFB to RAM for certain animations as the spinning coins in New Super Mario Bros. Wii. but the game looks perfectly fine without it.
3. In both Metroid Prime 1 and 2 all the visors seem to work correctly with EFB to Texture, just tested it a little and again I'm not BS you. As for the lava flickering I'm not sure my eyes have encountered any of those.
4. I'm sorry to hear that, I really thought those two options were good to have since they're were default.
5. Are you sure about that XAudio thing? I never really had any problems with DSound. Why is XAudio to prefer? And should HT be off or on for the Lock Threads To Cores to be enabled?
6. Sorry about that one, Safe Texture Cache is untouched, I thought the default value was good to go from the start.
Thank you for all these tips NV!
EFB to Texture images:
Metroid Prime 1 - Scan: http://i41.tinypic.com/x0slua.png
Metroid Prime 1 - Heat: http://i40.tinypic.com/24uz1y1.png
Metroid Prime 1 - X-Ray??: http://i43.tinypic.com/f399pd.png
Metroid Prime 2 - Scan: http://i44.tinypic.com/jj4llj.png
Metroid Prime 2 - Dark: http://i41.tinypic.com/15p5ta8.png
Metroid Prime 2 - Echo: http://i44.tinypic.com/2mhhahw.png
Zelda Wind Waker - Pictobox: http://i44.tinypic.com/1264me9.png