(11-28-2011, 12:03 AM)NaturalViolence Wrote:Quote:Per-Pixel Lightning checked
Force Texture Filtering checked
Both of these should ALWAYS be unchecked. I seriously don't know why we even have them. Both of these settings reduce accuracy (and therefore can cause problems with some games) for no good reason.
Per pixel lighting is extremely demanding on the gpu and 99% of the time it does not change image quality at all. In a few games it can make shadows/bloom appear slightly sharper, it's debatable whether it even looks better.
Force texture filtering is an option that should definitely be removed. 99% of the textures in most games use bilinear/trilinear filtering already and usually the few textures that don't had it disabled by the developer for a specific reason (usually because for whatever reason it causes image corruption on that particular texture).
I'm glad you pointed this out.
I followed a user called h111's settings for r7719M from the official Skyward Sword thread and when the game worked and looked good I didn't bother thinking much more about it.
Hence why I posted it here.
I admit I haven't tried it without those two settings
But this thread is all about getting in the right direction.
While we're at it you think the settings can be optimized even further NV?
Any more changes that can be made?