(03-28-2015, 01:01 AM)KHg8m3r Wrote: The problem is that the old style of disc timing would sometimes cause Dolphins to hang immediately after walking through a door, so we needed the accuracy for this caseI can't remember anything like that happening... Sure, things might go wrong if you enable Speed Up Disc Transfer Rate (at least in Metroid Prime 3), but having SUDTR disabled in older builds resulted in loading times that were a bit faster than they are right now but that didn't break anything.
(03-28-2015, 01:14 AM)Jhonn Wrote: I'm not sure but you still can use the old behaviour in current development builds by enabling Speed up Disc Transfer Speed in game properties...Enabling it will make loading times very fast, but it's not really the same as the old behavior. The most obvious difference between them is that SUDTR can make some games crash or behave incorrectly. I think it works fine with the first two Metroid Prime games, though. I have planned to make a new option that will let the user adjust the speed to any value instead of only having two choices, but only once PR 2149 is merged.
