Below is a post I made on the Reddit dolphin forum, been experiencing this for a while and just now I believe I've found the culprit - the "Skip presenting duplicate frames" option.
This option was greatly appreciated when it appeared as it made 30fps games tolerable, Wind Waker/Luigi's Mansion's constant stutters before were virtually eliminated when this was disabled, so I just left it as such. Finally was able to narrow down it being the cause of my Metroid Prime troubles and why the builds after this feature were introduced all had the issue, guess most people just aren't using it that much. With it enabled (which is how it was before this option was introduced in Dolphin) the MP series plays normally now. Disabled it, boom back to the behavior I describe below.
My post on reddit:
________
Anyone else getting problems launching Metroid Prime (Gamecube) and MP Trilogy (Wii) with the releases over the past two months? I eventually went back to 11516 and they work perfectly with that release, but anything around the last two beta releases over the past couple of months causes the following:
Metroid Prime Gamecube - Starting the game full screen, video never progresses. If you switch the Windowed you can get in the game, but it will eventually hang after you've been in the game for 30sec-1 minute.
Metroid Prime Trilogy - Hangs on load 9 times out of 10, with "Question?" empty dialog, has to be killed through task manager.
Backend doesn't matter - tried Vulkan/D3D 11+12/OpenGl. Disabled any texture packs + other enhancements with no change. Verified integrity of iso.
Specs:
GTX 1660
Latest Nvidia Drivers
i5 9400f
16gb
This option was greatly appreciated when it appeared as it made 30fps games tolerable, Wind Waker/Luigi's Mansion's constant stutters before were virtually eliminated when this was disabled, so I just left it as such. Finally was able to narrow down it being the cause of my Metroid Prime troubles and why the builds after this feature were introduced all had the issue, guess most people just aren't using it that much. With it enabled (which is how it was before this option was introduced in Dolphin) the MP series plays normally now. Disabled it, boom back to the behavior I describe below.
My post on reddit:
________
Anyone else getting problems launching Metroid Prime (Gamecube) and MP Trilogy (Wii) with the releases over the past two months? I eventually went back to 11516 and they work perfectly with that release, but anything around the last two beta releases over the past couple of months causes the following:
Metroid Prime Gamecube - Starting the game full screen, video never progresses. If you switch the Windowed you can get in the game, but it will eventually hang after you've been in the game for 30sec-1 minute.
Metroid Prime Trilogy - Hangs on load 9 times out of 10, with "Question?" empty dialog, has to be killed through task manager.
Backend doesn't matter - tried Vulkan/D3D 11+12/OpenGl. Disabled any texture packs + other enhancements with no change. Verified integrity of iso.
Specs:
GTX 1660
Latest Nvidia Drivers
i5 9400f
16gb