• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 ... 87 88 89 90 91 ... 117 Next »

[DirectX Plugin]Anti-Alias Fight! 9x SSAA vs None
View New Posts | View Today's Posts

Pages (4): « Previous 1 2 3 4 Next »
Thread Rating:
  • 2 Vote(s) - 2.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[DirectX Plugin]Anti-Alias Fight! 9x SSAA vs None
03-18-2010, 06:09 AM
#11
Sabi96 Offline
Member
***
Posts: 166
Threads: 16
Joined: Apr 2009
It actually does change. It makes Pixels rounder so you get nicer graphics. But nothing else changes (except lower FPS). I vote for None.

BTW. why don't you add a poll?
AMD Phenom 8650 Triple-Core
4.00 GB RAM
Ati Radeon HD 4670
[Image: 03fr4ec5.png]
LVL it up!

USER IP 82.208.246.89
PORT 2626

CHALLENGE ME TO GAMES IF YOU DARE
Find
Reply
03-18-2010, 06:36 AM
#12
RDilus Offline
Dolphin Beta Tester
****
Posts: 324
Threads: 53
Joined: Apr 2009
(03-18-2010, 06:09 AM)Sabi96 Wrote: It actually does change. It makes Pixels rounder so you get nicer graphics. But nothing else changes (except lower FPS). I vote for None.

BTW. why don't you add a poll?

cuz no pool needed lol it just proof 9x ssaa can do really good things
[Image: 2853654.png]
Find
Reply
03-18-2010, 07:07 AM
#13
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
how about a pic comparison:
Dolphin with high resolution and AA <-> Dolphin looking like Wii...low res and no AA
That would be interesting Big Grin
I can't do it, since my pc is far far away from me atm -_-
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
03-18-2010, 07:32 AM
#14
thaCASHdude Offline
PK Thunder!
*******
Posts: 1,088
Threads: 0
Joined: Aug 2009
yep there is a difference but it kills performance for some people......
Don't let tha name fool you... I'm not rich... yet... Tongue
[color=#009900]
PC Specs:[/color][color=#009900]
Windows 7 Ultimate x64 | Intel Celeron D 352 ~ 3.2Ghz | 3GB RAM | NVIDIA Geforce 6600[/color]

[Image: youtube.png]

[Image: crfnqee]
Website Find
Reply
03-18-2010, 08:39 AM
#15
LMjai Offline
I am cute!
**
Posts: 22
Threads: 3
Joined: Jan 2010
Meh, I can't notice the difference at all. O.o
Find
Reply
03-18-2010, 08:51 AM
#16
boogerlad Offline
Above and Beyond
*******
Posts: 1,134
Threads: 21
Joined: Apr 2009
(03-18-2010, 06:09 AM)Sabi96 Wrote: It actually does change. It makes Pixels rounder so you get nicer graphics. But nothing else changes (except lower FPS). I vote for None.

BTW. why don't you add a poll?

SSAA doesn't make pixels rounder. What it does is render at a higher resolution and shrinks it, averaging the colors between the pixels at a rotated grid to make jaggies disappear.
Find
Reply
03-18-2010, 08:59 AM
#17
Bananaman Offline
Junior Member
**
Posts: 29
Threads: 0
Joined: Mar 2010
(03-18-2010, 02:19 AM)RDilus Wrote:
(03-18-2010, 02:06 AM)darkshadw Wrote: Yeah, that's true Starscream Smile.

i know its true but i want more then better XD
i wanan output the best out my pc

F-zero GX if u dont notice anything look at the road Smile

[Image: fzerogx.png]

For a game like F-Zero GX, you would probably see a very noticeable difference if you enabled 16x anisotropic-filtering. Would you be so kind as to provide a comparative screenshot of 16x AF?
Intel Q6600 @ 2.40 GHz w/ 2GB RAM
nVidia nForce 780i SLI FTW motherboard
Two nVidia GeForce 8800 GTS 512MB GPU's in SLI
Windows 7: Ultimate x64
Find
Reply
03-20-2010, 06:44 AM (This post was last modified: 03-20-2010, 06:44 AM by KHRZ.)
#18
KHRZ Offline
Above and Beyond
*******
Posts: 1,527
Threads: 61
Joined: Mar 2009
The difference between SSAA and CSAA is that SSAA uses extra samples to antialias the whole picture, while CSAA does this only where there's polygon edges. So the same level of SSAA will look better than CSAA. However, the performance cost is so much greater, and the improvement of the areas without polygon edges isn't usually very noticable either, so anyone that can handle the 4xSSAA will easily handle 16xQ CSAA. (The bigger color differece between two neighbour pixels, the greater is the improvement of AA)
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
Website Find
Reply
03-20-2010, 01:07 PM
#19
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Quote:The difference between SSAA and CSAA is that SSAA uses extra samples to antialias the whole picture, while CSAA does this only where there's polygon edges. So the same level of SSAA will look better than CSAA. However, the performance cost is so much greater, and the improvement of the areas without polygon edges isn't usually very noticable either, so anyone that can handle the 4xSSAA will easily handle 16xQ CSAA. (The bigger color differece between two neighbour pixels, the greater is the improvement of AA)

CSAA is a form of multisampling not supersampling. SSAA works by rendering at a higher resolution then interpolating down to the screen resolution. Multisampling is completely different and coverage sampling is basically just multisampling with edge detect instead of full screen multisampling (in fact ati actually calls it edge detect).
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
03-20-2010, 01:40 PM (This post was last modified: 03-20-2010, 01:41 PM by GodRays.)
#20
GodRays Offline
"Playable" ... rrright.
****
Posts: 298
Threads: 6
Joined: Feb 2010
This thread is in the wrong section, anyway, I did a comparison in Paper Mario, noticeable difference is in the woog edges at the balcony and at the edges of the roof :
http://img401.imageshack.us/img401/6416/pmnossaa.png
http://img641.imageshack.us/img641/4207/pmwithssaa.png

Open in 2 tabs and open the screens fully and go through them to spot the differrence.
Find
Reply
« Next Oldest | Next Newest »
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode