• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 54 55 56 57 58 ... 365 Next »

DirectX 12 ou Vulkan: rodando o jogo The Legend of Zelda - Twilight Princess
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
DirectX 12 ou Vulkan: rodando o jogo The Legend of Zelda - Twilight Princess
03-08-2018, 06:31 AM (This post was last modified: 03-08-2018, 12:18 PM by MayImilae. Edit Reason: Adding google translation )
#1
Ronaldo3112
Unregistered
 
Olá comunidade Dolphin.

Estou com um dúvida a respeito da emulação de The Legend of Zelda - Twilight Princess. Resolvi jogá-lo no Dolphin 5.0 x64 a partir de um backup que tenho a tempos aqui no PC. Estava jogando utilizando DirectX 11 desde o inicio do jogo, a 30 FPS, até que na parte saindo da caverna, após o Link adquirir o lampião, o FPS começa a cair para 23 ou 24, utilizando a resolução nativa. Após pesquisar, obtive informações de que o Vulkan me ajudaria nesta situação, e depois de baixar uma versão mais recente do Dolphin, para minha decepção, teve aumento apenas de 1 ou 2 FPS utilizando tal API.

Voltei para a versão 5.0 na esperança de que se utilizasse a API directX 12 poderia ter algum resultado milagroso, e para minha surpresa me deparei com o jogo rodando a 30 FPS e sem travamentos. Aumentei a resolução para 2x a nativa, e ainda assim continuava travado nos 30 FPS (100%). Adicionei um Anti-Aliasing 2x MSAA, e ainda continuou a 30 FPS.

Neste momento tenho dúvida se essa melhora pode gerar algum efeito negativo em termos de jogabilidade e se o Vulkan é realmente melhor que DX12 na emulação utilizando o Dolphin, já que os desenvolvedores encerraram o suporte a DX12 nas mais novas versões do emulador. Gostaria de ler mais experiências à respeito da emulação deste jogo em PCs básicos, como o meu, por usuários deste fórum.

Agradeço desde já a todos. Cool

Windows 10, Intel® Core™2 Quad Q9400, GT 710 1 GB, 4GB DDR3.

-

Google Translate:

Hello Dolphin community.

I have a question about the emulation of The Legend of Zelda - Twilight Princess. I decided to play it on Dolphin 5.0 x64 from a backup I have to times here on the PC. I was playing using DirectX 11 from the beginning of the game, at 30 FPS, until in the part coming out of the cave, after Link got the lamp, the FPS starts dropping to 23 or 24 using the native resolution. After researching, I learned that Vulkan would help me in this situation, and after downloading a newer version of Dolphin, to my disappointment, it only increased by 1 or 2 FPS using that API.

I returned to version 5.0 in the hope that if I used the API directX 12 could have some miraculous result, and to my surprise I came across the game running at 30 FPS and without crashes. I increased the resolution to 2x the native, and still remained locked in the 30 FPS (100%). I added an Anti-Aliasing 2x MSAA, and still continued at 30 FPS.

At this point I have no doubt that this improvement can have some negative effect in terms of gameplay and if Vulkan is actually better than DX12 in emulation using Dolphin, as developers have ended DX12 support in the newer versions of the emulator. I would like to read more experiences regarding the emulation of this game on basic PCs, like mine, by users of this forum.

Thank you in advance. Cool

Windows 10, Intel® Core™2 Quad Q9400, GT 710 1 GB, 4GB DDR3.
Reply
03-08-2018, 07:14 AM
#2
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,654
Threads: 7
Joined: Oct 2014
Have you tried enabling the Hyrule Field Speed Hack in the Patches tab of the game properties?
Find
Reply
03-08-2018, 08:06 AM
#3
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,395
Threads: 15
Joined: May 2012
Additionally, please do your best to use English on the forums.

https://translate.google.com/ will give you a good enough translation if you can't.
Find
Reply
03-08-2018, 09:25 AM
#4
Ronaldo3112
Unregistered
 
(03-08-2018, 07:14 AM)JosJuice Wrote: Have you tried enabling the Hyrule Field Speed Hack in the Patches tab of the game properties?

I have not yet used this feature. I'll use your tip, thank you.

(Using translator, I apologize if my sentence is not clear).
Reply
03-08-2018, 09:30 AM (This post was last modified: 03-08-2018, 12:21 PM by MayImilae. Edit Reason: removing translator stuff (no content, just weird stuff) )
#5
Ronaldo3112
Unregistered
 
(03-08-2018, 08:06 AM)Helios Wrote: Additionally, please do your best to use English on the forums.

https://translate.google.com/ will give you a good enough translation if you can't.

Thanks for the tip. This is the first forum I participate in, I still do not know much about these spaces. I'll remember that. Thanks again.

(Using translator, I apologize if my sentence is not clear).
Reply
03-08-2018, 12:09 PM
#6
chumpz Offline
Member
***
Posts: 203
Threads: 72
Joined: Dec 2017
mas maganda laruin yan sa cemu HD pa
Windows 10 Home
Intel Core I5 8300H @2.3Ghz up to 4Ghz
12GB DDR4 RAM
GTX 1050 4GB
5400 RPM SSHD
Dell G7 15 7588
Find
Reply
03-08-2018, 12:20 PM
#7
MayImilae Offline
Ambassador of Niche Platform Support
**********
Administrators
Posts: 4,469
Threads: 117
Joined: Mar 2011
*sigh*

chumpz, remember that this is an english forum and you should not post messages exclusively in another language. Also that advice is useless, if they wanted to play the Wii U version, they wouldn't be here.
[Image: RPvlSEt.png]
Windows 10 x64 | Core i9-9900k | NVIDIA GeForce RTX 3090 EVGA FTW3 Ultra| 32GB DDR4-3000 | Asus Xonar Essence STX on Logitech Z-2300 | Logitech G903 Hero
MacBook Pro 14in | M1 Max (32 GPU Cores) | macOS 12 | 64GB LPDDR5 6400
Find
Reply
03-08-2018, 01:08 PM
#8
Runo Offline
Greeny
*******
Posts: 1,194
Threads: 43
Joined: Mar 2009
(03-08-2018, 12:20 PM)MayImilae Wrote: *sigh*

chumpz, remember that this is an english forum and you should not post messages exclusively in another language. Also that advice is useless, if they wanted to play the Wii U version, they wouldn't be here.

That's also not Portuguese (the OP's language), I can't understand a word of it.
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
Find
Reply
03-08-2018, 01:21 PM (This post was last modified: 03-08-2018, 01:24 PM by Helios.)
#9
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,395
Threads: 15
Joined: May 2012
To answer your question -

The reason we dropped DirectX 12 support in new versions of Dolphin is because when we added DirectX 12, we thought that we could keep it working and fix bugs that appeared. We could not do this. The back end was written in a way that made it very hard to fix and nobody wanted to put in the effort to fix it. The developer that wrote the back end also left. The back end was also stopping us from improving certain parts of Dolphin because nobody wanted to also implement some fixes in DirectX 12 as well as the other back ends we supported. So we dropped it.

Recently, a developer has been putting in effort to rewrite the part of Dolphin that handles graphics to make graphics back ends easier to manage and fix. So we could support experimental back ends like that again. But this will not happen for a long time, so do not get your hopes up.

Vulkan is a back end that is like DirectX 12, except that it works on any operating system Dolphin supports, and was written in a way that makes it easier to fix bugs. The only down side to Vulkan is that some GPUs have drivers that do not work well with Vulkan. DirectX 12 had better drivers.

I tried to write this reply in a way to make it easy to translate.
Find
Reply
03-09-2018, 05:58 AM
#10
Ronaldo3112
Unregistered
 
(03-08-2018, 01:21 PM)Helios Wrote: To answer your question -

The reason we dropped DirectX 12 support in new versions of Dolphin is because when we added DirectX 12, we thought that we could keep it working and fix bugs that appeared. We could not do this. The back end was written in a way that made it very hard to fix and nobody wanted to put in the effort to fix it. The developer that wrote the back end also left. The back end was also stopping us from improving certain parts of Dolphin because nobody wanted to also implement some fixes in DirectX 12 as well as the other back ends we supported. So we dropped it.

Recently, a developer has been putting in effort to rewrite the part of Dolphin that handles graphics to make graphics back ends easier to manage and fix. So we could support experimental back ends like that again. But this will not happen for a long time, so do not get your hopes up.

Vulkan is a back end that is like DirectX 12, except that it works on any operating system Dolphin supports, and was written in a way that makes it easier to fix bugs. The only down side to Vulkan is that some GPUs have drivers that do not work well with Vulkan. DirectX 12 had better drivers.

I tried to write this reply in a way to make it easy to translate.

Best answer. You took all my doubts. Thank you very much.



G
M
T



Detectar idioma
Africâner
Albanês
Alemão
Arabe
Armênio
Azerbaijano
Basco
Bengali
Bielo-russo
Birmanês
Bósnio
Búlgaro
Catalão
Cazaque
Cebuano
Chichewa
Chinês (Simp)
Chinês (Trad)
Cingalês
Coreano
Crioulo haitiano
Croata
Dinamarquês
Eslovaco
Esloveno
Espanhol
Esperanto
Estoniano
Finlandês
Francês
Galego
Galês
Georgiano
Grego
Gujarati
Hauça
Hebraico
Hindi
Hmong
Holandês
Húngaro
Igbo
Indonésio
Inglês
Ioruba
Irlandês
Islandês
Italiano
Japonês
Javanês
Kannada
Khmer
Laosiano
Latim
Letão
Lituano
Macedônico
Malaiala
Malaio
Malgaxe
Maltês
Maori
Marathi
Mongol
Nepalês
Norueguês
Persa
Polonês
Português
Punjabi
Romeno
Russo
Sérvio
Sesotho
Somália
Suaíli
Sudanês
Sueco
Tadjique
Tagalo
Tailandês
Tâmil
Tcheco
Telugo
Turco
Ucraniano
Urdu
Uzbeque
Vietnamita
Yiddish
Zulu

Africâner
Albanês
Alemão
Arabe
Armênio
Azerbaijano
Basco
Bengali
Bielo-russo
Birmanês
Bósnio
Búlgaro
Catalão
Cazaque
Cebuano
Chichewa
Chinês (Simp)
Chinês (Trad)
Cingalês
Coreano
Crioulo haitiano
Croata
Dinamarquês
Eslovaco
Esloveno
Espanhol
Esperanto
Estoniano
Finlandês
Francês
Galego
Galês
Georgiano
Grego
Gujarati
Hauça
Hebraico
Hindi
Hmong
Holandês
Húngaro
Igbo
Indonésio
Inglês
Ioruba
Irlandês
Islandês
Italiano
Japonês
Javanês
Kannada
Khmer
Laosiano
Latim
Letão
Lituano
Macedônico
Malaiala
Malaio
Malgaxe
Maltês
Maori
Marathi
Mongol
Nepalês
Norueguês
Persa
Polonês
Português
Punjabi
Romeno
Russo
Sérvio
Sesotho
Somália
Suaíli
Sudanês
Sueco
Tadjique
Tagalo
Tailandês
Tâmil
Tcheco
Telugo
Turco
Ucraniano
Urdu
Uzbeque
Vietnamita
Yiddish
Zulu









A função de fala é limitada a 200 caracteres


Opções : Histórico : Comentários : Donate
Encerrar
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode