No way is DX9 deprecate, not as long as the bug where the sun shines through the foliage in TLP still exists in DX11.
DirectX 11 VS DirectX 9 renderer
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08-11-2013, 07:18 AM
08-11-2013, 08:14 AM
08-11-2013, 08:35 AM
drhycodan Wrote:No way is DX9 deprecate, not as long as the bug where the sun shines through the foliage in TLP still exists in DX11. I don't think you understand what deprecated means. It was officially deprecated a long time ago.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 08-14-2013, 07:42 AM
I understand it alright. I meant for me, it's not deprecated. BTW, is it possible to implement pixel metrics into D3D9, so that the scrubbing level in Mario sunshine would be playable in D3D9?
AFAIK, pixel metrics have already been implemented in D3D9.
EDIT: Yeah, they are implemented.. dunno if they work though. The wiki hasn't been updated to reflect the recent implementation, yet.
Wait what? When did this happen? >_< Tell me the revision and I'll update it.
EDIT: 3.5-1165. I wish someone had informed me of this sooner. Oh well. I'll fix it. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
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