Quote:It's confirmed to be working so number 2 is ruled out.
Good =D.
Quote:Check to make sure that your GPU is not throttling while using d3d11.
My gpu/cpu is not throttling, look the screenshots (Top > Right):
GPU:
![[Image: LmHOptY.png]](http://i.imgur.com/LmHOptY.png)
1058Mhz fixed.
Quote:Have you tried comparing them with efb copy to texture to confirm that it's this specific option that is causing the slowdown and not just the backend in general?
Yup, look this comparison:
Super Mario Galaxy EFB2Texture D3D11
![[Image: InWyeti.png]](http://i.imgur.com/InWyeti.png)
Spoiler: (Show Spoiler)
Super Mario Galaxy EFB2Texture OGL
![[Image: xJEW3Id.png]](http://i.imgur.com/xJEW3Id.png)
Spoiler: (Show Spoiler)
50-60fps: EFB2Texture - 60fps EFB2RAM, at least in the first level =P. It's strange, with my old PC (i5 750 @3.8GHz - GTX770) had better results using EFBtotexture (as usual).
Quote:Mostly. Not entirely though. OpenCL is useless. OpenMP has reduced stuttering in some games.
mmm i see, have a great impact above the charge CPU =/.
Quote:Yes. Turning it off results in a slowdown and the vast majority of games don't benefit from it at all. Including this one.
Great! enabled.
Salu2 - Darkness Knight
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64
http://https://www.youtube.com/c/RetroGamingX1
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64
http://https://www.youtube.com/c/RetroGamingX1

![[Image: zYMEVne.png]](http://i.imgur.com/zYMEVne.png)
![[Image: R1zb4UI.png]](http://i.imgur.com/R1zb4UI.png)