
Here some test's using EFB to RAM in D3D11 and OGL.
Hardware:
Core i7 4770K @3.9GHz (4 threads - H.T virtually disabled).
Geforce GTX770 @ Geforce 331.93.
Windows 8.1 Pro x64.
Software:
Dolphin [master] v4.0-532 x64.
MSI Afterburner v3.0.0 b17 + RTSS v6.0.0 b3 x64.
Super Mario Galaxy 1 [PAL].
Super Mario Galaxy 2 [USA].
Configuration
Dolphin core:
![[Image: Niuotgw.png]](http://i.imgur.com/Niuotgw.png)
Backend D3D11:
![[Image: LOXCOiY.png]](http://i.imgur.com/LOXCOiY.png)
Backend OGL:
![[Image: PBnZACh.png]](http://i.imgur.com/PBnZACh.png)
Test's
[color=#000099]Super Mario Galaxy (RMGP01)(Europe)[/color]
EFB2RAM D3D11
EFB2RAM OGL
[color=#000099]Super Mario Galaxy 2 (SB4E01)(USA)[/color]
EFB2RAM D3D11
EFB2RAM OGL
Conclusion
1- EFB2RAM in D3D11 is a lot more faster! or
2- EFB2RAM (maybe) is broken in D3D11.
Salu2 - Darkness Knight
Hardware:
Core i7 4770K @3.9GHz (4 threads - H.T virtually disabled).
Geforce GTX770 @ Geforce 331.93.
Windows 8.1 Pro x64.
Software:
Dolphin [master] v4.0-532 x64.
MSI Afterburner v3.0.0 b17 + RTSS v6.0.0 b3 x64.
Super Mario Galaxy 1 [PAL].
Super Mario Galaxy 2 [USA].
Configuration
Dolphin core:
![[Image: Niuotgw.png]](http://i.imgur.com/Niuotgw.png)
Backend D3D11:
![[Image: LOXCOiY.png]](http://i.imgur.com/LOXCOiY.png)
Backend OGL:
![[Image: PBnZACh.png]](http://i.imgur.com/PBnZACh.png)
Test's
[color=#000099]Super Mario Galaxy (RMGP01)(Europe)[/color]
EFB2RAM D3D11
Spoiler:
Spoiler:
EFB2RAM D3D11
Spoiler:
Spoiler:
1- EFB2RAM in D3D11 is a lot more faster! or
2- EFB2RAM (maybe) is broken in D3D11.
Salu2 - Darkness Knight
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64
http://https://www.youtube.com/c/RetroGamingX1
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64
http://https://www.youtube.com/c/RetroGamingX1