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direct 9 and 11 ...!!
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direct 9 and 11 ...!!
10-19-2013, 08:02 PM
#6
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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(10-19-2013, 07:33 PM)Anti-Ultimate Wrote: DirectX11 should really not be called Direct3D, reason in this thread. At least explain it's DirectX11 in the toolbox Tongue
It has been renamed to Direct3D because noobs were confused about how it also supported Direct3D10 GPUs and "Direct3D 10/11" would've technically been incorrect because.. well, it's Direct3D11 :p
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Messages In This Thread
direct 9 and 11 ...!! - kaicooper - 10-19-2013, 07:15 PM
RE: direct 9 and 11 ...!! - Gir - 10-19-2013, 07:22 PM
RE: direct 9 and 11 ...!! - Anti-Ultimate - 10-19-2013, 07:33 PM
RE: direct 9 and 11 ...!! - neobrain - 10-19-2013, 08:02 PM
RE: direct 9 and 11 ...!! - kaicooper - 10-19-2013, 07:39 PM
RE: direct 9 and 11 ...!! - Anti-Ultimate - 10-19-2013, 07:57 PM
RE: direct 9 and 11 ...!! - drhycodan - 10-20-2013, 06:02 AM
RE: direct 9 and 11 ...!! - neobrain - 10-20-2013, 06:10 AM
RE: direct 9 and 11 ...!! - xemnas - 10-20-2013, 06:08 AM
RE: direct 9 and 11 ...!! - Shonumi - 10-20-2013, 06:12 AM
RE: direct 9 and 11 ...!! - drhycodan - 10-20-2013, 06:34 AM
RE: direct 9 and 11 ...!! - xemnas - 10-20-2013, 06:42 AM
RE: direct 9 and 11 ...!! - Shonumi - 10-20-2013, 06:44 AM

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