It could be me but it seems as though revision 3286 seems to preform differently each run...
Example:
I first got it yesterday and Mario Party 7 ran great on the first run and even got a slight speed increase when I disabled EFB
But then it was running pretty slow later in the evening and disabling EFB would cause certain textures to fail to render properly...
I managed to get most of the speed back by disabling duo core but it still wasn't as good as the initial run!
Now I've updated to SP2 and updated my duo core optimizer (I still had the XP version on here for some reason... >.>) but it still feels sluggish and I get random crashes or sometimes it will just close... (no crash message)
Is it common for it to perform differently each run?
Example:
I first got it yesterday and Mario Party 7 ran great on the first run and even got a slight speed increase when I disabled EFB
But then it was running pretty slow later in the evening and disabling EFB would cause certain textures to fail to render properly...
I managed to get most of the speed back by disabling duo core but it still wasn't as good as the initial run!
Now I've updated to SP2 and updated my duo core optimizer (I still had the XP version on here for some reason... >.>) but it still feels sluggish and I get random crashes or sometimes it will just close... (no crash message)
Is it common for it to perform differently each run?
2.8 GHz AMD Athlon II x2 240
Nvidia GT 220 1GB
3Gb of RAM
Windows 7 Ultimate x86
Nvidia GT 220 1GB
3Gb of RAM
Windows 7 Ultimate x86