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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Difference bewteen Direct3D 11 and 12?
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Difference bewteen Direct3D 11 and 12?
10-07-2018, 12:25 AM
#1
Shichiya San
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I've been playing Super Paper Mario for the past few weeks with Direct3D 11 and had a lot of FPS drop at certain point (or rather 30fps lock).However once I changed my graphic option from Direct3D 11 to 12,the game runs 60fps smooth at most scenario. So whats different about these two?

My specs: GTX1060 6GB ,I5 750@2.67Ghz 4 core and 12GB ram
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10-07-2018, 05:01 AM
#2
Der Siebte Schatten Offline
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Well, Direct3D 12 is based on the more recent DirectX 12 libraries, on Windows 10 only (Windows 8.x is limited to DirectX 11.2 ans Windows 7 to DirectX 11.1). But don't count too much on it, it was rapidly abandoned in Dolphin's development builds to be replaced by Vulkan. But yeah, Direct3D 12 ran better for me than Direct3D 11 as well...
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MSI Desktop: Intel Core i7-9700K 3.6 GHz/4.7 GHz, 32 Go DDR4, NVidia GeForce RTX 2080, 512 Go SSD + 2 To HDD, Windows 10 Professional x64 Insider Preview (Slow Ring)... and of course latest Dolphin x64 development build!
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10-07-2018, 06:44 AM
#3
DJBarry004 Offline
Don't even bother...
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Disable V-Sync. That will stop the 30 FPS locking.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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