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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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Did something change?
09-02-2018, 07:16 PM
#1
LinkTheMastah
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I remember well that when I had the older Dolphin (the one before Vulkan was added as a backend), OpenGL worked just fine, even if the game (Wind Waker) was going on 6 fps or so, now it tells me that I don't have EXT_buffer_storage. Now, I know that the game works even if my OpenGL doesn't have that, but I remember that in the older builds, the emu didn't need the buffer storage when I use OpenGL. Should I go back in previous builds?


(P. S. Sorry for my terrible English)
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09-02-2018, 07:40 PM
#2
JMC47 Offline
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You've never had Buffer Storage - we just enabled that message to let you know why it was so slow.

It seems your drivers don't work for other reasons.
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09-02-2018, 08:26 PM (This post was last modified: 09-02-2018, 08:33 PM by JosJuice.)
#3
JosJuice Offline
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Yeah, older versions of Dolphin used buffer storage in the exact same way, it just didn't show any message if buffer storage was missing. Lacking buffer storage isn't a reason to use an older version of Dolphin.
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09-02-2018, 08:28 PM
#4
LinkTheMastah
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(09-02-2018, 07:40 PM)JMC47 Wrote: You've never had Buffer Storage - we just enabled that message to let you know why it was so slow.

It seems your drivers don't work for other reasons.

Ok thanks for the reply. 
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09-02-2018, 08:28 PM
#5
LinkTheMastah
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Ah ok I didn't knew that it was the same problem
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09-03-2018, 04:44 AM
#6
mbc07 Offline
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Moved to Android...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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