I remember well that when I had the older Dolphin (the one before Vulkan was added as a backend), OpenGL worked just fine, even if the game (Wind Waker) was going on 6 fps or so, now it tells me that I don't have EXT_buffer_storage. Now, I know that the game works even if my OpenGL doesn't have that, but I remember that in the older builds, the emu didn't need the buffer storage when I use OpenGL. Should I go back in previous builds?
(P. S. Sorry for my terrible English)
(P. S. Sorry for my terrible English)