Hi...
I'm developing an app like UDPWii but for android, in order to "simulate" a wiimote, using the UDP interface in Dolphin.
So far I've managed to make buttons work, but the accelerometer works weirly... I'm not sure of what the range of
0xXX 0xXX 0xXX 0xXX -- 32bit signed ints in network byte order
0xYY 0xYY 0xYY 0xYY -- (s32)(float_value*1024*1024)
0xZZ 0xZZ 0xZZ 0xZZ
is supposed to be... Does anyone know?
When the cursor appears in a game it seems to try to use the accelerometer data as IR data? is that normal?
Many Thanks,
Gonzalo
I'm developing an app like UDPWii but for android, in order to "simulate" a wiimote, using the UDP interface in Dolphin.
So far I've managed to make buttons work, but the accelerometer works weirly... I'm not sure of what the range of
0xXX 0xXX 0xXX 0xXX -- 32bit signed ints in network byte order
0xYY 0xYY 0xYY 0xYY -- (s32)(float_value*1024*1024)
0xZZ 0xZZ 0xZZ 0xZZ
is supposed to be... Does anyone know?
When the cursor appears in a game it seems to try to use the accelerometer data as IR data? is that normal?
Many Thanks,
Gonzalo