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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Developer Revisions of Dolphin Are Slow For Me.
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Developer Revisions of Dolphin Are Slow For Me.
03-22-2015, 01:23 PM
#11
sc945 Offline
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(03-22-2015, 12:51 PM)kirbypuff Wrote: Don't forget to run the Unofficial Dolphin Benchmark and post a screenshot in that thread Smile

Just did, thanks again for the help. Smile 
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03-22-2015, 01:46 PM (This post was last modified: 03-22-2015, 01:52 PM by kirbypuff.)
#12
kirbypuff Offline
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That was pretty fast.

Now all that's left is to update to the latest development build:
https://dolphin-emu.org/download/
(4.0-5921 as of this writing)

4.0-5710 is a bit old and full of issues.
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03-22-2015, 01:53 PM
#13
sc945 Offline
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I'm on 4.0.5917 now.
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03-22-2015, 01:55 PM (This post was last modified: 03-22-2015, 02:22 PM by kirbypuff.)
#14
kirbypuff Offline
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(03-22-2015, 01:53 PM)sc945 Wrote: I'm on 4.0.5917 now.

It's still recommended to update to 4.0-5921 (this build fixes the broken hotkeys issue).
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03-22-2015, 07:22 PM (This post was last modified: 03-22-2015, 07:23 PM by kirbypuff.)
#15
kirbypuff Offline
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(03-22-2015, 12:47 PM)sc945 Wrote: The image quality is MUCH better in Direct3D than it was before.

With those settings and 6xIR* everything looks almost perfect [at 1080p].

* 6xIR = 4K->1080p downsampled
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03-23-2015, 02:24 AM
#16
sc945 Offline
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(03-22-2015, 01:55 PM)kirbypuff Wrote:
(03-22-2015, 01:53 PM)sc945 Wrote: I'm on 4.0.5917 now.

It's still recommended to update to 4.0-5921 (this build fixes the broken hotkeys issue).

Yep, I hadn't noticed before, but now I'm on 4.0-5921 and hotkeys are working fine. 



Quote:[color=#000000]With those settings and 6xIR* everything looks almost perfect [at 1080p].[/color]


[color=#000000]* 6xIR = 4K->1080p downsampled[/color]


One of the reasons why I would avoid DX11 in 4.0.2 or Direct3D in the later versions was that the anti-aliasing wasn't that good, even on the maximum pass and quality, yet there would be a huge performance hit. The 4 x SSAA in OpenGL/DX9 was a lot better. I had thought of down-sampling, but the maximum was 4xIR in the drop down menu, and it didn't really compare with the 4 x SSAA in OpenGL. Also I am new to AMD and their drivers (only had Nvidia cards in the past) and I never seriously decided to figure out how to do it through the driver (although I know you can.) But the ini-fix in your thread was just wanted I wanted/needed. It is great now to be able to have the same image-quality in DX11, because I also like to use injectors like SweetFx, which are Direct X only. And also some games work better in DX than OpenGL. 
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03-23-2015, 12:10 PM (This post was last modified: 03-23-2015, 12:29 PM by kirbypuff.)
#17
kirbypuff Offline
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Driver-based downsampling (VSR) is still not available for most AMD GPUs (your R9 280 is one of those [still unsupported] cards).
You'll have to wait for the next version of the "Omega" drivers to get that feature.

But 6xIR in Dolphin works well and it's faster and more stable than any kind of driver-based downsampling.

If you don't like editing .ini files and want that feature integrated into the UI, you can use this custom build of Dolphin:
https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
It goes up to 8xIR (that's 5K res.).

P.S.
Performance Guide updated to v0.985:
https://forums.dolphin-emu.org/Thread-unofficial-amd-ati-gpu-performance-guide-feat-dolphin
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