• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 312 313 314 315 316 ... 368 Next »

Deciding on a new rig
View New Posts | View Today's Posts

Pages (9): « Previous 1 ... 5 6 7 8 9
Jump to page 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Deciding on a new rig
05-12-2010, 03:04 AM
#81
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
That makes sense. Still shouldn't be to hard to code for given as how it's just an extension to sse 4.2/4.3. If they can make dolphin use both sse2 and sse3 than they can definitely pull this off with ease. And if they do then a quad core OCed sandy bridge will be able to run any game fullspeed all the time Smile.

Interesting how intel and amd not only copy each other in rotation cycles and pass each other in rotation cycles but also seem to have a habit of trying to make the same kinds of improvements at the same time. Both bulldozer and sandy bridge are focused around improving efficiency with floating point intensive tasks, but through two different methods. Bulldozen uses an APU while sandy bridge uses an extension to sse. Basically amd is choosing the hardware method while intel is choosing the software method.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
« Next Oldest | Next Newest »
Pages (9): « Previous 1 ... 5 6 7 8 9
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode