Hello!
I am a C programmer and I have some knowledge on x86 Assembly, but this Wii/PPC stuff is rather new to me!
I am trying to analyze the code part of a game that loads the savegame data...
But for that I need to find that location inside the game assembly code first!
Can someone give some hints/directions on how I should start handling this problem, please?
Also, does the Wii have already any known/documented functions that the game developers would use to automatically create/load the savegames, and that will be detected/shown in the disassembly?
Thank you very much!
I am a C programmer and I have some knowledge on x86 Assembly, but this Wii/PPC stuff is rather new to me!
I am trying to analyze the code part of a game that loads the savegame data...
But for that I need to find that location inside the game assembly code first!
Can someone give some hints/directions on how I should start handling this problem, please?
Also, does the Wii have already any known/documented functions that the game developers would use to automatically create/load the savegames, and that will be detected/shown in the disassembly?
Thank you very much!